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are there any other types of formats for games?
Is there any other engines that can be used for Greenlight? Namely Python?
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C0untzer0 Apr 29 @ 11:52pm 
Python isn't an engine. Perhaps if you were clearer in defining your terms you would get an answer?
FWIW you can submit a game made however you wish. There was even one which was written in Excel (but they had trouble because they couldn't distro a Microsoft produuct with it)
Gorlom[Swe] Apr 30 @ 1:52am 
Have you rerad the FAQ "about Greenlight"?there is a link to it on a tab at the top of this page.
AusSkiller Apr 30 @ 7:12am 
Originally posted by motobugtheultimatelifeform:
Is there any other engines that can be used for Greenlight? Namely Python?
If you mean other languages as opposed to engines, then yes other languages can be used (including Python), however interpreted languages are not suited to the high performance needs of most games which is why the majority of games are made with C++ or at least something that can be compiled into a native binary like C# or to a lesser extent Java. It should be noted that the Steamworks API requires C++, though Steamworks isn't actually necessary to release on Steam so you could just not use any of it's features, but many languages allow you to create a wrapper DLL for it in C++ and communicate with the API via that so you can get still use another language to make a game even if you do want to use Steamworks features.

Also Greenlight has no restrictions on how a game is made, Greenlight is just a tool that allows Valve to gauge potential sales of a game so there's no need to know how a game is made to submit to it. However there are probably some restrictions on how a game is released on Steam if it gets greenlit, and some languages might not be able to comply with those requirements, in that case Valve will probably request that the game be ported to another language that can meet the requirements. But most languages should be able to sort out creating a compatible distributable for Steam as there are already games made with a rather wide variety of languages on Steam.


If you are asking what engines can be used then the answer is pretty much any, the only exceptions I can think of might be ones that don't allow stand alone distribution of the games created with them.
Last edited by AusSkiller; Apr 30 @ 7:19am
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Date Posted: Apr 29 @ 8:08pm
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