Strike Suit Zero

Strike Suit Zero

New ships, weapons, missions, and more
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blausol Mar 28, 2014 @ 3:39am
Setting Flux to Infinite - StrikeModeBehaviour
Can anyone advise on how to enable the CheatInfiniteFlux() function using XedMod. I've had a play around with the StrikeModeBehaviour, attaching it to a level prefab, manipulating variables and trying to call the function via a script but not had any luck affecting the flux meter.

I'm working on a mod which replaces the flux mechanic with a brainwave triggered Strike Suit transformation. I've a working proof-of-concept up and running but would like to see if I can integrate it further into the game. Infinite flux would help testing the mechanic instead of waiting for it to build up as normal


- K

Video of the mechanic: