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Community maps. For science.
Welcome to Aperture Laboratories, home of the Perpetual Testing Initiative. Easily create, share and play test chambers authored by and for the Portal 2 community. Do your part! Contribute to Science!
Mar 3 @ 8:49am
Edit Workshop chambers
I've made levels for the workshop and published them, but lost them in re-installing windows a whole bunch of times. Is there any way I can get the chambers back for editing in the in-game editor? If not, the fancy other editor in Library -> Tools?
Mar 3 @ 9:48am
Yeah, you can run bspsource and it will convert a bsp to a vmf, which only can be edited in Hammer. It's been a while since I used it, but I used custom textures and I seem to remember one issue was I had to extract my old textures from the bsp separately (using pakrat).
Mar 4 @ 4:24am
That's great! :D
But, where would I find my workshop chambers? And how do I get this "Bspsource" (and is there any instruction needed to use it)?
So, there's really no way to get a "Portal 2 Authorization Tools" or "Hammer" file back into the Portal 2 ingame editor, huh...?
Mar 4 @ 7:40am
Mar 5 @ 5:47pm
Oh well. I'd probably force myself to learn the fancy source tools some time or another.
Here's my beggy list (sorry):
What is bspsource?
Where do I get it?
How do I use it?
What are Hammer and Portal 2 Authorization Tools?
Does it matter which one I use?
How do I use them?
Mar 5 @ 7:15pm
I'd suggest what you should do is take a bunch of screenshots of your map, then remake your map in the map editor.
Mar 8 @ 4:40am
@TeamSpen210 Yeah, that might end up happening.
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Mar 3 @ 8:49am
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