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Aetherderius 2 Feb 25, 2014 @ 2:23pm
Using fellow modders resources
With permission from PrivateEye I'm allowed to use his draugr meshes from Heavy Armoury. Problem is I don't know how. How can I use them so that new downloaders won't have to download H.A too?
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J3X 13 Feb 25, 2014 @ 5:53pm 
Open up the bsa archive, pick out the things you need and then include them into your own bsa archive.

A good idea is to not use the same folders / filenamnes due to compability.
Aetherderius 2 Feb 26, 2014 @ 3:58am 
You lost me. What archive?
Adura 1 Feb 26, 2014 @ 4:19am 
Many mods store their assets (scripts, meshes, textures, etc) in a bsa archive. You should be able to find it in the same folder as the esp file. It should have the same name as the esp.

You may want to look up software that can extract files from the bsa archive.
J3X 13 Feb 26, 2014 @ 5:14am 
Should be <modname>.bsa. Assuming that it is not loose files.
Aetherderius 2 Feb 26, 2014 @ 7:05am 
okay. I found the bsa. Now what?
Adura 1 Feb 26, 2014 @ 8:26am 
"You may want to look up software that can extract files from the bsa archive."
Then just use those resources like you would any other texture/mesh/whatever
jjb-54 1 Feb 26, 2014 @ 8:42am 
Also if you use someone else's work - make sure to give them credit and thanks ... Might also want to ask permission too - just to keep things on the Up and Up ...
Adura 1 Feb 26, 2014 @ 9:35am 
Originally posted by Aetherderius:
With permission from PrivateEye I'm allowed to use his draugr meshes from Heavy Armoury.

He did >.< No need to worry Jj :P
Aetherderius 2 Feb 26, 2014 @ 5:59pm 
I'm looking at BSAopt, but I'm still not sure how to use it



Originally posted by Adura:
Then just use those resources like you would any other texture/mesh/whatever

I've never done that before, how would I do that?
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Date Posted: Feb 25, 2014 @ 2:23pm
Posts: 9