Portal 2
 
Community maps. For science.
Welcome to Aperture Laboratories, home of the Perpetual Testing Initiative. Easily create, share and play test chambers authored by and for the Portal 2 community. Do your part! Contribute to Science!
iAndy 8 Feb 17 @ 11:21pm
Hammer - strange reflections when rendering with full compile..
Has anyone seen this happen where if you use the HDR full compile (or both), things like the cube droppers (and faith plates) that have reflections on them look very strange? I should point out, the cube droppers look fine when I load the map with ss_map, it's only in online multiplayer the reflections are strange.

Also, related question, is there a way to reduce the size of the bsp file when you compile with HDR? I know about increasing the shadow map size for textures that decreases the size greatly, but is there something specific to HDR that makes it double in size?
Last edited by iAndy; Feb 17 @ 11:23pm
Showing 1-1 of 1 comments
< >
TeamSpen210 12 Feb 18 @ 12:57am 
Have you built your cubemaps? (Type build_cubemaps into the developer console, but you'll need to ensure that the bsp is in portal2_dlc2/ to stop a crash bug from occurring. The "Build Programs" tab in Hammer's option has a setting you can change to move the maps, you'll want to delete the old versions in portal2/ as well.)

I believe HDR means that the game generates two sets of light in the two modes then swaps between them, which would explain the size increase.
Showing 1-1 of 1 comments
< >
Per page: 15 30 50
Date Posted: Feb 17 @ 11:21pm
Posts: 1