Steam Greenlight

Help pick new games for Steam

Browse through the entries here and rate up the games you want to see made available via Steam

Submit your product
Chazz85 Feb 11 @ 10:54am
The.Net Framework and steam
Well i have began work on a zelda style 2d rpg game in vb.net with combat features similar to League of Legends or just general mobas. Yet i was wondering if steam supports this? if so please tell and place your opionon on my game idea
Showing 1-7 of 7 comments
< >
C0untzer0 Feb 11 @ 11:39am 
Does your coding match your research capabilities?
Chazz85 Feb 12 @ 9:09am 
what do you mean and yes my coding skill is to a high level i just wanted to check these factors before i begin my long 4 year work on this project

AusSkiller Feb 12 @ 10:40am 
Technically yes it supports it, you can release any game on Steam that is run from an executable, however you should be aware that you can't integrate Steamworks directly into a vb.net game, if you want to use Steamworks features you'll need to create a wrapper DLL in C/C++ for all the functions you need and then import the DLL at runtime.

TBH I'd strongly advise against using vb.net for making a game though, the language is quite slow and is much more suited to application development than games, C/C++ is usually the best language for games and is well worth learning, but these days you can also get by with C# if memory management is too difficult for you. It's also a good idea to use an existing engine if possible, it'll save a lot of time if you've never written one before and they tend to be much more reliable than something you make yourself.
Chazz85 Feb 12 @ 11:49am 
Originally posted by AusSkiller:
Technically yes it supports it, you can release any game on Steam that is run from an executable, however you should be aware that you can't integrate Steamworks directly into a vb.net game, if you want to use Steamworks features you'll need to create a wrapper DLL in C/C++ for all the functions you need and then import the DLL at runtime.

TBH I'd strongly advise against using vb.net for making a game though, the language is quite slow and is much more suited to application development than games, C/C++ is usually the best language for games and is well worth learning, but these days you can also get by with C# if memory management is too difficult for you. It's also a good idea to use an existing engine if possible, it'll save a lot of time if you've never written one before and they tend to be much more reliable than something you make yourself.
Ik vb isn't the best choice but someone needs to make a game with the language i have lots of expiernec with it and should do fine. Also thanks for answering my question :)
Gorlom[Swe] Feb 12 @ 12:01pm 
Originally posted by Chazz_2k1:
what do you mean and yes my coding skill is to a high level i just wanted to check these factors before i begin my long 4 year work on this project
I belive C0untzer0 might be referencing your thread about Greenlight dying. The one you posted with links to year old news despite there already being 2-3 threads on the same topic with those links in them...
AusSkiller Feb 12 @ 10:22pm 
Originally posted by Chazz_2k1:
Ik vb isn't the best choice but someone needs to make a game with the language
Not really, it'll be very hard to compete with what can be done in other languages, but if you are experienced with it and are only making a 2D RPG then you should be fine as long as you don't use the UI stuff for rendering.
Chazz85 Feb 13 @ 8:44am 
Originally posted by GorlomSwe:
Originally posted by Chazz_2k1:
what do you mean and yes my coding skill is to a high level i just wanted to check these factors before i begin my long 4 year work on this project
I belive C0untzer0 might be referencing your thread about Greenlight dying. The one you posted with links to year old news despite there already being 2-3 threads on the same topic with those links in them...
Oh well meh

Showing 1-7 of 7 comments
< >
Per page: 15 30 50
Date Posted: Feb 11 @ 10:54am
Posts: 7