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Zgłoś problem z tłumaczeniem
Those that took the time to learn it have their own ideas and goals. They are busy with their personal lives and when time permits - they create the mods that they want to create. They have limited time to 'play' if you will .....and that time, again is used for their own ideas and mods.
Now >IF< you are willing to pay fair wage for someone to to this - I am sure you will find a person that is willing to do this. But also understand, by fair - I mean more than a few dollars an hour.
(Buying a game on their wish list for this kind of mod is not a 'fair wage' by the way.)
If I was so obsessed with Skyrim that I had to have the mod in some time frame, then ofcourse I would offer an hourly rate and a reward upon completion, but seeing as I like to play in my own spare time between work, school, etc, I cannot afford to give someone such a reward. I can, however, offer the token of gratitude that is a small gift.
The 'reward' is not this issue I am really interested in. Brandybuck did make a good point with the changing of the combat system. I recognize that some of the things I listed wouldn't be possible, but there are a lot of insane mods out there and I am confident that there would be a degree in which a person could mod to my requirements.
Thanks to the both of you for your feedback though. My offer still stands :)
I do agree that the response is a little less amicable then it should be, given how polite Delta has been and that he has offered a reward.
However, this mod sounds like a huge pain to make.
You'd have to change the stats of every single weapon in the game (And it would not work with modded weapons). There are several hundred of them. This would, admittedly, be much easier if you want Enchantments to be ignored, but then you'll have many weapons that would kill in fewer hits.
There's also the matter of the poster wanting those weapon slashes to kill any enemy (or at least any human enemy) in only a few hits. That means also altering the health/level/stats of every type of 'soldier'. (There are somewhere between 500 to a thousand or two actor/NPCs in base Skyrim in the Creation kit.)
Altering their ai would also mean needing to at least check all NPCs that can use shields.
Then there's the request to have arrows do different damage depending on whether they hit an armor covered section or not. I'm not even sure if that's possible. The only thing similar that I've seen is the headshot mod, but the creator indicated that it was buggy and a pain to make. And that's not even getting into finding a way to differentiate between different armors that cover a different amount of the body.
There is also the matter of the ambiguity of the mod request. What do you mean by 'soldier'? Do you mean only changing the guard npcs? Human npcs? Only the civil war npcs? Vampires too?
You also never mentioned if you need this to work with Dawnguard and/or Dragonborn. They have weapons and NPCs that would need to be modified as well.
I'm doubtful that anyone would take this request unless they also really want to see the same changed.
While I do like some of the ideas presented, I already use a mod that includes the parts I like (Requiem).
I do hope you can find mods that give you what you're looking for OP, but I wouldn't count on somebody taking the request. Good luck! ^_^
As far as the arrows between armor, I suppose that would not only be a pain, but would take an enormous amount of time to map out all of the nooks and crannies in all of the possible combinations of armor where flesh is exposed.
When it comes to blocking, the AI would only need to block more often.
No DLC required
I hadn't thought about enchantments. They are a large modifier when it comes to damage.
Nonetheless, I am still excited about this idea.
Maybe I'll take a crash course in the Creation Kit and try working on it myself, but until then, I still hope someone comes forth!
I still don't see how this is possible with the base Creation Kit. I don't recall ever seeing any function or tool that looks at where something hits on the body, or even whether there is an armor mesh in that area.
The headshot mod, as the only example that would even remotely suggest it could be done, is tied into the mesh or skeleton. And the game mainly handles armor just by having slots of 'head', 'body', 'hands', etc. This isn't dynamic enough to check for small uncovered areas within these individual parts of the body.