Mod request for anyone really
Hey guys, I was just looking for someone with modding experience to make something for me. I would tinker with the editor myself, but I don't have a lot of patience to learn anything beyond map building. There will be a reward for the person who creates this mod correctly (I'll buy you a game off your wishlist)
I would like an all around realistic damage mod.
It sounds simple really... because it is, but there are some parameters. Before I get to those, let me give you an idea of what I mean. If you've ever played the "Mount and Blade" series, you'd know that it is super easy to die in battle if you have the difficulty up- That is if you get hit with a sword in certain spots, or get run down by a spear, you fall within 2 or 3 hits. If you get shot by an archer, you can be killed instantly by a headshot and so on. On the flip side, you can kill someone with two or three swings from a sword, a headshot or a couple body shots with arrows, or a spear and so on. That is what I want in the mod for skyrim. I'll detail it right now so you know what to look for. In short, think of how these weapons in Skyrim would act in real life. Obviously even if you had a regular bow, you could still take down an opponent by shooting the gaps in their armor. You could probably take down a mailed opponent in less than 3 swings with solid hits.
-Armor is one of the factors that determines how much damage you take
a- The armor shouldn't be so strong that it takes 9 or 10 swings, but
rather it slightly improves your defense against arrows and swords
b- The better your armor, the less likely you are to die from a couple
of swings, but the damage done to the player should still make
them wary of defense.
-All weapons, regardless of type (iron, steel, dragon, etc) do the same amount of damage.
-All weapons should be able to bring down any soldier in 2-3 swings
a- Double handed weapons take two swings with fast clicks, and 1 swing with a long click to take an enemy down, at the expense of stamina, and slight damage per block.
-Shields always block arrows, swings, and magic and negates all damage
-Arrow shots to gaps in the armor does as much damage as a shot to an unarmored entity
-Bows do the same amount of damage
-NPCs make a greater effort to block and attack intelligently so that they are not brought down by a frenzied Dragonborn.
-Magic varies from spell to spell, but is still lethal and should be scaled to be formittable in combat.
-All the parameters applied to the player as far as taking damage should also be applied to the NPCs. A regular opponent should fall in 2-3 hits
Hopefully these parameters make sense. Obviously, I am trying to get the damage as close to the "Mount & Blade" style as possible to hopefully have a more realistic, difficult experience... and so I am not swinging a million times at an opponent that is not armored or blocking.
If you take an interest in this, let me know!
I'll probably buy you a game off your wishlist if you create the mod correctly :)