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回報翻譯問題
I'm sure this happened a lot before public greenlight (in the closed internal greenlight) just that we consumers never noticed it.
Does it offend you that there are games in the "greenlit" section that will never be released? :S
Not "Offended" really, just sad to see a game that seemed like it could be a cool concept fade away and not update.
Again, not a problem with Valve or Greenlight, this time it was the voters at fault, it's what people wanted, it could even be argued that it isn't a problem at all since people are getting what they voted for.
The problems are external to Valve so it's not something they can fix, all they can do is look for a way to minimize the affect of the problems that others create, but the problems will still be there. Greenlight would have been a perfect system if people weren't greedy jerks or idiots, sadly most people are and so they wrecked it, however I must admit it was a bit naive of Valve to think people were rational, well informed and good intentioned.
Concepts were always going to be bad, Valve separated them out, so it isn't a problem for the Greenlight process now. It's too hard and time consuming to decide fairly which concepts can stay and which should go, so the reporting system is as much moderation as we could reasonably expect of Valve.
Which indie isn't dependant on money? Does being dependant on money automatically mean all "care about the buisiness" from that person/team is fake? Can't one have genuine care and be dependant at the same time?
Does non-indies care in a different non fake way? Or did you just expect Indies to care in some paradoxal way where they have a large excess of money just lying around and can do any and everything they want to service your gaming needs without ever needing to worry about their own? :S
Money introduces greed and additional pressure, therefore distracts an artist further from their soul intention of creation. That should awnser the rest. And sure, there are exceptions to that. But it takes quite some experience to be able to differ. Not saying to avoid it at all, just avoiding it as dependance, can help you to stay true to your walk in life.
I depend on health, time, food, shelter, amusement, love and the warmth of fair company, things like that. And that is heavy enough. Money is only something to barter with, but if you have other things to give, money becomes less the main concern. That is what I was trying to say. I may have started some things for money (or rather in hope of a less concerned life) a long time ago. But things have changed for me and I just wanted to share that so it might give food for thought to others that should know.
Please, don't pull me apart. It hurts as it is. Thank you.
Simply put, trying to condemn some indie devs for being interested in monetizing their work is unwittingly hypocritical at best.
But, for the sake of humoring your apparent idealism, what do you suppose that you could barter in exchange for the games devs produce that would not only allow them to continue basic survival but also aid in overcoming the cost of development and potentially set them up so they can begin work on their next project?
It'd be simpler for all concerned if there were some sort of system where tokens could be exchanged for goods and services, with a recognised value, backed by some kind of authority, and legally protected.
That'd replace money.
But back to the OP... Greenlight is cool, however I have seen a lot of dead projects that got Greenlit with only a rendered cinematic trailer, while games with public demos, betas, etc are still floundering about for votes (yes, including my own). That doesn't mean that it hasn't served its purpose, as the intent was to gauge interest in an idea and not necessarily gaurantee that it would be developed on the spot, but I'm also pretty sure that Valve assumed those games would be completed at some point when they had the original vision of Greenlight. After all, the final stage of Greenlight is approval to release your game on their platform.