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No votes don't count for anything, it is yes votes that matter. As a result, if even one person out of 100 pushes YES when this non racing game showed up in their racing queue, you now have one vote you wouldn't have had otherwise.
I feel that it is obvious that the developers are trying to game the queue system, and started to look at how effective it was. Answer: it appears not to be. Although statistics were only available to the general public for games on the first few days of Greenlight's existence, the developers, themselves still get these statistics en masse (even to the extent that some developers have complained of the statistics being overwhelming). Because these statistics also have no confidentiality clause, many developers, such as Farm for Your Life's Hammer Labs, have shared these statistics widely on their sites and blogs.
A quick perusal for curiosity's sake reveals a few things. It seems a vast majority of the green lit games (including those awaiting release), only list three or fewer genres. Also, the specific number of up votes isn't the only determining factor on whether you are in the top 100 or get greenlit. some games have had almost three times(!) as many votes and only been 50% of the way into the 100 versus another game that only had a third of the number of up votes but was 81% at the same time. A couple of things that are shown in the statistics, and seem to have a very relevent part of the algorythm is the "yes" vote to "ask me later" to "no" vote ratio, the percentage of unique page views that result in your game being favorited, and the number of collections your game is added to per unique page view. It appears you need at least a 60% yes vote ratio to crack the top hundred regardless of your actual number of upvotes.
Granted, Valve isn't being particularly forthcoming on the exact way in which green lit games are decided, and probably rightfully so, in order to prevent their system from being gamed/rigged in such a way as the queue system is being attempted right now. It does appear, however, that these attempts at gaming the queue system are actually being much more harmful to the developer than helpful.
Besides, I figure, I'm also probably not the only one that takes into account the honesty of the developer in cases such as the genre into account before I vote. So if nothing else, fixing the genre to be more accurate might actually get more upvotes from people such as myself.
Are the ones which list over half the available genre also pretty crap? If so, you can't really blame the genrespamming as a cause of their failure. In many cases I vote no befeore I even see the genre listings (or I get as far as free-to-play mmo, and downthumb it then).