Drunken Robot Pornography

Drunken Robot Pornography

Drunken Robot Construction Set
Your friends want you to build giant robots and set them on your other friends. Weld together 30-story-tall beasts. Give them shielding, lasers, plasma cannons, and particle beans. Beams. Whatever. Imbue your creations with motion, and then create arenas to house them. Click here to learn more.
Sr. Leaf 4 May 30, 2014 @ 12:03pm
Workshop Parts?
Don't get me wrong, the titan editor is great and all, but sometimes I just want a bit more control.

There's often a piece that I want a bit longer, or with a certain thing jutting out, or some other change. Sometimes I want to add a whole new piece that can't be made with the existing parts.

Would there be support for a parts workshop? Where we can make our own Titant/Arena pieces for people to use?
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Showing 1-3 of 3 comments
nfd 1 May 30, 2014 @ 3:49pm 
Huh. I like that idea!
(QC) E.T. 33 Jun 1, 2014 @ 10:19am 
I like the idea, too. I got this word document where I note every idea I have of things that could be added to DRP and half of it is new pieces. If this cannot be implemented via the workshop, I see 2 other possibilities to still add new pieces.

1: The devs makes the pieces
I don’t want to sound entitled, except for bugs and technical support, I never expect new free contents when buying a game. I’m just listing possibilities here. The community could list via the forum what they think is missing and devs could then add the most wanted items or the coolest ones. I’m confident that the community won’t only come out with super complex and detailed suggestions.

2: The community still makes the pieces, without the workshop
Tell us which program to use and give us some criteria (file type, size limit, ect.) and let us submit 3D objects to you via e-mail or the forums. I’ve seen others editors where you could model 3D object in another program and directly import them into the editor. I don’t know if it would be that simple with DRP, as a matter of fact I don’t know much in that subject, but if the submitted objects require adjustments or modification, it would still be a more time saving solution than the previous one (or just reject the player’s submission and tell him which criteria he didn’t follow). If you get a bunch of submission that way, you could even release a free community made DLC like others games has done before, if the marketing department approve it ;)

Small disclaimer: don’t expect super cool submission from me if you choose to go with my #2 proposition. This is falling out of my current knowledge’s field but I think it’s in line with the idea of the OP. Still, I may go to pirate b… errh hum, I may go to an official retailer and have a look at the needed software.
Elliot B  [developer] 1 Jun 3, 2014 @ 2:59pm 
*Moves to Workshop Discussion*

An in-game part builder isn't in the cards. That's as complicated (or more) as making a whole new game. It would make much more sense to have some system where players with experience with 3D modeling applications (Maya, Max, Blender, Modo, etc) modeled and textured parts and then had some way to export them into a DRP-ready format. I have actually pondered this at times, but I don't think it's likely any time soon.

Slightly more likely would be E.T.'s idea #2 above: players making parts and then passing the models to us to be made game-ready and integrated. I believe something like this is how TF2 does user generated add-ons? In theory, that submission process could also go through the workshop, where folks could upvote it.

Your best bet for new parts right now is to post the ideas to the forums (if you have sketches too, post those!). If they are nifty, and people like them, then we might include them in a future update. You'd have to convince Amy to model them, though ;p.
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