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Hertzole Jul 24, 2014 @ 1:43pm
DLC to give extra features?
Hi!

I am developing a small game that I am thinking of putting on Steam Greenlight. I also want to make it so you have to pay a very small amount to get access to multiplayer. Is that possible trough some kind of DLC?

If anyone needs it, I am using the game engine "Unity3D".

Thanks
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Showing 1-10 of 10 comments
Gorlom[Swe] Jul 24, 2014 @ 1:53pm 
? You want to add what should essentially be a core feature (if you bother to include it at all) through DLC? Something that pretty much needs to be in the game from the start when you develop it...
This sounds like a terrible idea and something that is going to give you a lot of flak from your customers.

What makes you think this is a good diea?
Is this some kind of parody or social commentary on the current state of DLCs? Did not DLC quest make a good enough job at this?
Last edited by Gorlom[Swe]; Jul 24, 2014 @ 1:54pm
Hertzole Jul 24, 2014 @ 2:02pm 
Originally posted by GorlomSwe:
? You want to add what should essentially be a core feature (if you bother to include it at all) through DLC? Something that pretty much needs to be in the game from the start when you develop it...
This sounds like a terrible idea and something that is going to give you a lot of flak from your customers.

What makes you think this is a good diea?
Is this some kind of parody or social commentary on the current state of DLCs? Did not DLC quest make a good enough job at this?
It was just a example. I know I didn't clarify that but just as an example. I will not have it like that but I would just like to know if it is possible. In other words, unlock some code if they have the DLC.
C0untzer0 Jul 24, 2014 @ 2:08pm 
If you don't know how programming works, you're going to have a bad time here.
Hertzole Jul 24, 2014 @ 2:10pm 
Originally posted by C0untzer0:
If you don't know how programming works, you're going to have a bad time here.
I know how to code and all that. It is just that I am new to Steam development. I've just made simple small games.
C0untzer0 Jul 24, 2014 @ 2:12pm 
The question you're asking is one of general programming function and not one of "steam development".
AusSkiller Jul 24, 2014 @ 2:12pm 
That should be possible, though you'll probably need to use the SteamWorks API to check that the user has purchased the DLC, and given you are using Unity that will probably require writing a wrapper DLL in C++ so that you can import it into your C# code to access the necessary SteamWorks API functions.

However if you should sell a feature as DLC or not another matter, particularly if you are gating a feature like multiplayer. Most consumers are going to be unhappy to learn that the game they bought is not the full game and that they have to pay more for features they think should be included in the original price, especially if you are using an existing engine that already includes that feature. I'm not saying don't do it, but you need to think long and hard about whether it's worth losing a lot of positive word of mouth (and consequently sales) over the relatively small additional income from the DLC. Usually for a major feature people will be expecting like multiplayer it's better to just increase the price a little and include it in the base game, the small price increase wont turn away many sales and you wont get a heap of people being upset over selling an "incomplete" game and trying to "scam" people into buying what should have been included in the base game.
Last edited by AusSkiller; Jul 24, 2014 @ 2:13pm
Hertzole Jul 24, 2014 @ 2:20pm 
Well I've got my answers and all I need to know. Thanks

And for anyone curious, this was my plan from the beginning.
Make a free game that had singleplayer (this is a quite small game too). Then sell the DLC for like 1$ or something so they could have multiplayer.

But now after reading your comments, I think it should be smarter to sell the whole package for a very small price.
Rosca_SE Jul 24, 2014 @ 4:21pm 
good
AusSkiller Jul 24, 2014 @ 10:16pm 
Originally posted by The Lord:
Make a free game that had singleplayer (this is a quite small game too). Then sell the DLC for like 1$ or something so they could have multiplayer.
If that's the case you could make the single-player version the demo and just sell the full thing, you'll get very little complaints (if any) about that since people expect the demo to be limited and a lot of people will actually praise you for having a demo since that's becomming a rarity these days.
C0untzer0 Jul 24, 2014 @ 11:38pm 
Originally posted by AusSkiller:
If that's the case you could make the single-player version the demo and just sell the full thing, you'll get very little complaints (if any) about that since people expect the demo to be limited and a lot of people will actually praise you for having a demo since that's becomming a rarity these days.
That might be the wisest thing anybody's EVER said in these fora.
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Date Posted: Jul 24, 2014 @ 1:43pm
Posts: 10