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Relatar um problema com a tradução
"Would be continued until it reached 5-15GB."
You continue until you think it`s ready. You don`t slap ideas in and ho yep it`s 5GB now. That would be terrible and probably would not work.
"20X bigger, more copmlex, more options and more things you can do than in Minecraft."
Do not compare to other games which are a different genre.
Also there is a concept area in grenlight use it.
You mean like Assassin's Creed 3? Since you're the type of person who is concerned about stolen ideas, are you going to drop that idea now that you've realised you're the one 'stealing' the idea? What about all the other ideas you've listed that are already present in other games? Will you also be dropping all those?
All games have them, so yes, but only if the error is rare and the game can be entirely completed without experiencing it.
Unlikely, but that's just personal preference.
That's entirely arbitrary and could be entirely due to poor asset management.
Probably not, requests for games vary so greatly that if used the game can turn into an incoherent mess.
Depends on if the game is better suited to being blocky or if it's just lazy.
If you can build vehicles then wouldn't that mean there are vehicles? Either way it depends on if they make the game better or worse.
Minecraft is a big cube, it's not flat, but perhaps you mean with variable gravity where you can walk on each side of the cube, in which case definitely no. Anyone who wants to make a game like that clearly hasn't thought enough about the game design and is highly unlikely to make a good game.
Bigger and more isn't always better, it entirely depends on the details.
As chosen by the developer? Then yes, this allows the requests to be coherent.
Any improvements on Minecraft's performance is good, but Minecraft was pretty poorly programmed last time I tried it, and it's fluid physics were so simplistic I couldn't understand why. I made a voxel game with a pretty large area (though limited by the 24mb RAM constraint in android 2.3), written in Java that had unlimited fluid spread that maintained 50+ frames per second on my 800mhz phone, but my FAR more powerful PC often dipped below 30 fps when I played Minecraft. Aim for at least 30X the performance of Minecraft, particularly in C++ that sort of improvement should be very simple.
Depends on the items.
Isn't that in pretty much every game ever made? I can't think of any it's not in.
Probably less interested, given blocks and large blocks could be made with quarter blocks, seems like an unnecessary feature that needlessly reduces voxel resolution. A better implementation would be the ability to place multiple quarter blocks at once and keep a consistent voxel resolution.
Slightly interested.
No more interesting than random buildings.
In other words look it up in the wiki, not interested.
Good option, but extremely difficult to balance without shop keepers being the most powerful enemy in the world which makes the actually enemies seem trivial and will break most stories (if shopkeepers so powerful why aren't they fighting instead of you?).
Stealth mechanics are rarely good if the entire game is not based on them, not interested.
Don't care about the clone label, as long as it improves on the game it cloned.
Sounds like a poor fluid physics implementation if it would crash taking a bucket of water from large body of it.
Sounds good.
In all, unlikely, it doesn't sound like it brings much to the table, it just sounds like Minecraft with a bigger world.
Worrying about idea theft is an indication that your idea probably isn't going to be that well executed by you and that other people would do a better job of making your game. Ideas have no monetary value, there is no reason to protect them, what matters is the implementation of the ideas and if you can't implement that idea in a way that you are confident is going to be too hard for others to beat then it's probably not worth you implementing it in the first place.
No ones going to believe your "Lol sory my frend took my phone xDDDD"
I also wouldn't buy this it sounds like an uninspired minecraft clone being made my an amateur.