Team Fortress 2
Have you got what it takes?
Create and submit new items (such as hats, weapons, badges, boots, and more) for consideration to be incorporated into the actual game. Click here to learn more.

The Steam Workshop for Team Fortress 2

The Steam Workshop makes it easier than ever for you to submit finished 3D models of items for a chance to have them accepted and incorporated to the actual game. To publish an item to the workshop for consideration, first read the official documentation linked on the right, then click the Steam Workshop button in the main menu of the game.

Enabled Features
These are the Steam Workshop features utilized by Team Fortress 2:
Curated Item Selection
Items posted in this Workshop aren't immediately usable in the Team Fortress 2. Instead, the developers are looking to the community to rate up items they would most like to see made available to buy or unlock within Team Fortress 2. Ultimately, the developers choose which items to select and add to Team Fortress 2.
Item Sales
Accepted items from the Workshop are made available for purchase or can be unlocked within Team Fortress 2.
Item Creators Can Earn Royalties
Items from this Workshop that are accepted for sale will pay the creators a split of the revenue if that item is sold for a fee.
Service Providers Can Earn Royalties
Workshop authors can select from a pre-approved list of organizations, users, and toolmakers to receive a percentage of Valve's revenue from sale of their items. The specific organizations and individuals are listed below.
Blender is the free/open source 3D creation software for everyone, providing individuals and small teams a complete pipeline for 3D graphics, modeling, animation and games.
Handplane creates engine specific tangent space normal maps for Source, Unity, Unreal, 3dsmax, and Maya. Handplane combines object space normal maps with low poly models to create tangent space normal maps synced to your target engine.
Various tools by Cannon Fodder, including:
  • 3dsmax import and export plugins for Source engine models
  • MDL Decompiler, a decompiler for Source engine models
  • Studiocompiler, a GUI front-end for creating Source engine models and textures
xNormal is a tool to bake texture maps ( like normal / ambient occlusion / cavity maps, etc.. ). It also includes a 3D previewer and Photoshop / 3dsmax / Maya plug-ins.
Facepunch is a thriving community of artists, modders and game developers with a history of ripping games apart and finding out how they work.
Since 1998 Polycount has been offering video game artists a place to learn, critique, and challenge themselves. If you check the credits to your favorite game, there is a good chance a Polycounter had a hand in it.
Reddit powers awesome communities. is a close-knit community for aspiring Team Fortress 2 mappers and content creators. Featuring community owned game servers, map testing of all types and real-time playtest feedback from both fellow mappers and casual players.
The Live Workshop brings you artists from different disciplines across the entertainment industry to help you design along with tutorials and learn the best techniques, work flows, and tricks used by veteran professionals to create high quality art.

The community provides training that educates, entertains & inspires with live stream broadcasts. Interact with artists in-chat as they design and complete concepts, models, textures, illustrations, renders, animations and much more.
Author of Facial Flexes tutorial for Blender[] and TF2 Import Tools Tutorial
Author of the Texturing For Team Fortress 2 tutorial[]
Author of the Jiggle Bone tutorial
Are you a content creator and know of another organization or individual you'd like to be able to share in the success of your item's sales? Please let us know here.