This is the percentage of revenue an item creator receives from direct sales of their item. Click here to learn more.
The Steam Workshop makes it easier than ever for you to submit finished 3D models of items for a chance to have them accepted and incorporated to the actual game. To publish an item to the workshop for consideration, first read the official documentation linked on the right, then click the Steam Workshop button in the main menu of the game.
The Steam Workshop makes it easy to discover or share new content for your game or software. Each title might support slightly different kinds of content in their Workshop, so it's best to check out the official documentation for more details on what can be created and shared in that area.
When you find content under the Maps & Mods tab you wish to add to your game, click the 'subscribe' button. In most cases the content will be automatically available the next time you launch the game. But some products require that you go into a dedicated area of the game or software to activate or access the new content.
These are the Steam Workshop features utilized by Chivalry: Medieval Warfare:
Items posted in this Workshop under the Maps & Mods tab are ready for immediate use. Click the Subscribe button on the detail page for the item and it will be available when you start Chivalry: Medieval Warfare.
Curated Item Selection
Items posted in this Workshop under the Items tab aren't immediately usable in the Chivalry: Medieval Warfare. The developers are looking to the community to rate up items they would most like to see made available to buy or unlock within Chivalry: Medieval Warfare. Ultimately, the developers choose which items to select and add to Chivalry: Medieval Warfare.
Accepted items from the Workshop are made available for purchase or can be unlocked within Chivalry: Medieval Warfare.
Item Creators Can Earn Royalties
Items from this Workshop that are accepted for sale will pay the creators a split of the revenue if that item is sold for a fee.
Service Providers Can Earn Royalties
Workshop authors can select from a pre-approved list of organizations, users, and toolmakers to receive a percentage of Valve's revenue from sale of their items. The specific organizations and individuals are listed below.
Handplane creates engine specific tangent space normal maps for Source, Unity, Unreal, 3dsmax, and Maya. Handplane combines object space normal maps with low poly models to create tangent space normal maps synced to your target engine.
Since 1998 Polycount has been offering video game artists a place to learn, critique, and challenge themselves. If you check the credits to your favorite game, there is a good chance a Polycounter had a hand in it.
Are you a content creator and know of another organization or individual you'd like to be able to share in the success of your item's sales? Please let us know here.