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Dec 31, 2013 @ 3:05pm
Dec 31, 2013 @ 8:27pm
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In 1 collection by wildgoosespeeder
WGS_SP_Tests
18 items
Description
For "Six Connections" competition:
http://www.steamcommunity.com/groups/P2LC/discussions/0/630800443096581843/

Based on "1st Map Milo" but with improvements and my own twist to it:
http://www.steamcommunity.com/sharedfiles/filedetails?id=208783584
17 Comments
< >
lord_dhaf Mar 16 @ 2:59pm 
Well done! Easy but fun!
Would you like to try my latest? I could use some help to find any remaining shortcuts and bugs.
http://steamcommunity.com/sharedfiles/filedetails/?id=238796604
Repelsteeltje Feb 19 @ 3:35pm 
Nicely done. You shouldn't worry if your chambers are too direct. You overall keep atleast me thinking =) I like that.
Malfaction Jan 16 @ 12:31pm 
I enjoyed it. Thumbs up!
@wildgoosespeeder - I really value your opinion and evaluations; could you evaluate my map as I am getting very little traction on it and I fear it may be to difficult; Thanks.

http://steamcommunity.com/sharedfiles/filedetails/?id=213969431
Donderbus Jan 9 @ 8:53am 
Easy parts and little thinking parts. I like it!
wildgoosespeeder  [author] Jan 7 @ 3:37pm 
With each new map, there had to be something else existing previously to influence the new, big or small.
DeathWish808 Jan 7 @ 3:12pm 
Well, despite what my opinion is, I say allow it. Not an issue and won't affect the outcome either way. ;-)
Prototype Jan 7 @ 3:10pm 
It's a fairly basic puzzle but doesn't have any design issues I can see, so I don't have any problems with it. It's up to the group leaders to decide if this map is allowed.
DeathWish808 Jan 7 @ 2:39pm 
@Stagger Lee - We'll have to agree to disagree then. Not only was this a super basic map, but it's almost an exact copy of "1st Map Milo", so it's not even original. Yes, I read the description that reads "Based on "1st Map Milo" but with improvements and my own twist to it:". Not enough difference to justify a contest map, imo.
Stagger Lee Jan 2 @ 11:55am 
Don't misunderstand me, I appreciate difficult maps if they are made well but I would rather play a easy map that is well designed than a hard map that looks like ass. I like to think our group will continue to make varying degrees of difficulty maps but they will be creative and well designed.
wildgoosespeeder  [author] Jan 2 @ 10:41am 
@Stagger Lee
That kind of map would be a Mevious, Azorae, Lawliet, or Near map. :P

I want to create a chamber like that but I think it requires an extensive knowledge of how the game works which I don't possess. I always feel like my chambers are too direct. :(