93 ratings
Hop
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11.567 MB
Jul 4, 2013 @ 7:51pm
Aug 29, 2013 @ 2:30pm
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In 1 collection by wildgoosespeeder
WGS_SP_Tests
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Description
If you think this puzzle may be a bit "picky" at times, that's because it is. I tried everything to make it play smooth. You may even die in the process of solving. If you have a suggestion to make it better, voice it. I'm open to suggestions that aren't Hammer. The reason I am not considering Hammer is because I don't have time to learn it. I hear it is easy but I don't have the time. Difference.

Mevious playthrough at 41:08.
104 Comments
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kimist108 Mar 3 @ 12:11pm 
Hoppity Hop Hop
RedBeam_ Feb 22 @ 12:27pm 
Nice map, but the flight for the blue gel activation was making me nervous. Had to try it few times.
Repelsteeltje Dec 21, 2013 @ 9:36am 
I found the franken cube clearly surrounded by glass, had no problem with this. Agree with the gel on bridges though.
wildgoosespeeder  [author] Dec 20, 2013 @ 12:34pm 
@Nethseaar
Yeah, I don't know why I did that.
Nethseaar Dec 20, 2013 @ 11:57am 
Tricky. I had to use a friend's computer (mine is laggy) to get the mid-air portal placements. I love the idea of using gel on lightbridges, though getting the right amount is frustrating, and quicksaves don't keep gel on them, which is made worse by repeatedly dying in the gel or failing to place portals quickly enough. I would recommend getting rid of the franken cube, as I found myself spending an inordinate amount of time thinking it was important, and then was frustrated when I realized it was impossible to get.

Nonetheless, a good chamber. Thanks!
Repelsteeltje Dec 15, 2013 @ 6:01pm 
Not bad. Picky as you said.
wildgoosespeeder  [author] Nov 30, 2013 @ 9:19pm 
@Scoundrel
Hammer would fix everything but I have no real interest to invest time learning the complex tool.
Scoundrel Nov 30, 2013 @ 2:48pm 
I found myself annoyed after playing this map. Had to check the walkthrough, finished it, and was still annoyed. I don't like scenarios where things are intentionally and unnecessary configured to make it harder. The cube/turret thing just distracted me from thinking, while it chattered at me (I guess I could have turned the speakers off), and the cross-light bridge made it harder to get enough speed gel on the main light bridge to finish it. Was that really necessary? I felt that too much precise timing was required. I figure Portal is supposed to be a puzzle game, not a reflex-twitching game. But that's just my style, I guess.
gambilier Nov 27, 2013 @ 8:54am 
Very fun to play, much thinking is required.
wildgoosespeeder  [author] Oct 29, 2013 @ 9:07pm 
Uploaded my own solution video. This should clear up any problems people are facing. Just keep trying. It is a map that has its trouble spots that I have no idea how to fix yet.