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"Impossible, um, as it is to imagine, but there is a solution devilishly hidden." - Wheatley

This chamber is solvable. When in doubt, do it anyway. Just be careful with every move you make. I'd like to see blind runs just to see what people do.

It may look like an antline mess to you. I really tried to tame the lines without resorting to symbols or hiding the links.

If you use the cube grating glitch, you are a cheater and Valve really needs to learn how to fix game breaking bugs.

Mevious playthrough at 15:30.
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kimist108 Mar 2 @ 7:10pm 
WOW! Had the cube on the button and decided it was time to use that faithplate in the enclosed room. Saw the grated surface and thought ????? Well, there are only 3 things that could go through it and the laser light would do no good. Super funny finish. Again, as with other maps of yours, close inspection of those antlines is needed.
Honest_Cake Jan 2 @ 7:44am 
Umm....I have no idea if I did it right, but... I solved it, so I am happy! And that last part... I didn't even know you could do that! Great map!
Nethseaar Dec 20, 2013 @ 12:34pm 
Spectacular! You had me screaming at you in hatred and anger for a good long while at several sections. That made discovering the solution all the better! Well done! Takes a while to sort all the elements out, but I don't know whether that can be helped.
Velexia Nov 24, 2013 @ 9:50pm 
Play my chambers, and then give me your analysis on them, and I'll take those thoughts into consideration, deal =) ?
wildgoosespeeder  [author] Nov 24, 2013 @ 7:55pm 
I forgot to mention that "multi solution" tests often make it unclear what to do because there is too much "noise" in the chamber. Great test chamber creation is a subtle art that takes a long time to master. You have to find the right balance between explicit steps and subtle hints for the player to solve the test. I'm no expert but I see a difference in a designer's older tests with their newer tests. I've played some of Mevious's earlier work before the Portal 2 Workshop and I see his style and test creation has gotten better throughout the years.

There has been one test I have played that has two solutions to it but the second solution is very cleverly hidden while the first solution is what most players would think to do (looks like you have played it):
Velexia Nov 24, 2013 @ 4:05pm 
I disagree with your view of multiple solution tests. In m case, I specifically create multiple solutions, allowing the player to set their own level of difficulty, and I leave room for creative solutions to difficult puzzles. It's not laziness. It's intentional design. It might not be a flavor you like, but that doesn't make it any more or less valid.
wildgoosespeeder  [author] Nov 23, 2013 @ 9:50pm 
As for your struggle, revisions can be made, but I got no ideas how to make better than the current version.
wildgoosespeeder  [author] Nov 23, 2013 @ 9:38pm 
This may have been excusable in the Portal 1 days because the mechanics were so interesting at the time but Portal 2, tests need to be more focused because of all the new and existing elements there are to explore and combine.
wildgoosespeeder  [author] Nov 23, 2013 @ 9:37pm 
The idea behind "single solution" tests is that the designer is trying to convey a concept with the puzzle elements presented in the chamber. Restrictions are in place to hopefully get the player to problem solve the way the designer intended the chamber to be solved. This sacrifices to some degree of exploration. When the test is finished, the player should feel that they had a rewarding experience completing the test.

On the other hand, the idea behind "multi solution" tests is that the designer is not even trying to do anything specific or unique with the test elements. This could be by accident of course because even I did not forsee somebody doing the test "this way". In some cases, they are just lazy or making excuses not to fix anything. There is exploration but the test misses the mark. The player feels like they cheated.
Velexia Nov 23, 2013 @ 11:30am 
Here is a video of my blind run, for your viewing pleasure. I did give up though (I was also extremely tired).