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Zafehouse: Diaries
9 septembre 2013 - Screwfly Studios



After almost a year on Greenlight, Zafehouse: Diaries is now available on Steam. Thank you to everyone who voted for us, this would not have been possible without you!

If you've been waiting for the game to launch on Valve's distribution service before picking it up, wait no longer. You can visit the store page and purchase the game right now.

Keep in mind that Zafehouse: Diaries can be purchased[www.zafehouse.com], directly from us, for $US9.99. This does include a Steam key.

A small patch is currently in the works to address a few issues and we're also considering adding achievements. We'll keep you in the loop!

For now, enjoy taking the good fight to the roaming dead and do your best to keep your survivors from tearing each other apart.

16 juillet 2013 - Screwfly Studios

[www.zafehouse.com]

Good news - we've just released a massive new patch, bringing Zafehouse: Diaries to v1.2.0. And when we say "massive", we mean it!

Along with the usual tweaks, balance changes and fixes, v1.2.0 introduces an entirely new game mode called "No Survivors", protection items to keep your survivors safe and sound, new items including the submachine gun and backpack and loads more.

First, let's tackle No Survivors. You've been asking for a truly endless game mode and here it is! The biggest change you'll notice in this new mode is that you start with just one survivor. Don't worry, by searching the town or using a flashlight or beacon, you can find / attract survivors to boost your odds. Each survivor brings with them prejudices, items and even injuries, so you'll need to carefully consider their inclusion. And, when the group reaches its capacity of five, it's not you who decides who should go - your survivors will make that decision for you!

If you do reject a survivor, they'll retaliate by stealing equipment, sabotaging barricades and setting traps, so be careful!

You won't encounter the likes of the super zombie, lynch mob or the girl and her dangerous relatives either, but that's only because No Survivors presents its own set of tribulations. You'll have to track down resources, set up safehouses and try and keep zombie levels down by patrolling and sniping. If you don't, locations will slowly be overrun, after which you won't be able to access them.

We've also done some reshuffling of the game mode selection screen. Each mode now has its difficulty level clearly displayed and hovering over a mode will reveal additional information about it. The Classic mode has been renamed "Deadline" and represents the most challenging of the three. Road Kill is the default, normal mode while No Survivors is the easiest.

On the item front, protection gear makes its debut. This includes hockey masks, ballistics vests, motorcycle helmets, hard hats and many more. You don't have to worry about equipping your survivors individually, just have these items with you and they'll sort themselves out. Protection gear provides defence against melee and ranged attacks, but the more damage they take, the more they'll wear out and eventually fall apart.

A new weapon also makes an appearance - the submachine gun. It uses 9mm ammo and is a nice weapon to take with you on assaults. It's not very efficient however and you'll find it goes through rounds very quickly. We've also added a backpack by popular demand, a rare item that will make hauling equipment around a little easier.

Overall, difficult has been reduced in all modes, so new players should find the game a little easier to get into. That said, Deadline (formerly Classic) remains a very challenging mode to win.

All the changes included in v1.2.0 can be found on the Screwfly Studios forum[forums.screwflystudios.com].

Zafehouse: Diaries can be purchased today[www.zafehouse.com], directly from us, for $US9.99. Otherwise, please give us a thumbs-up on Greenlight!

13 mars 2013 - Screwfly Studios

[www.zafehouse.com]

Zafehouse: Diaries has received glowing praise on Idle Thumbs, the podcast hosted by Double Fine writer Chris Remo, The Walking Dead lead designer Sean Vanaman and The Walking Dead co-project lead Jake Rodkin.

In the latest podcast, Remo and Vanaman have nothing but good things to say[www.idlethumbs.net] about their experiences with the game. (If you'd like to hear the guys chat about Zafehouse: Diaries, be sure skip to the 56-minute mark.)

Here's a tidbit from Remo:

The fact that it's turn based and the fact that all the relationships between all the people is so complex -- well, so theoretically complex -- it feels, even though it's turn based, you can take it however slow you want, it feels like such an active experience.

You know, a lot of games, a lot of fast paced games, real time games, you can be mentally checked out while you're playing them ... This game was so in contrast.

And a couple of snippets from Vanaman:
You send one guy to do something, you feel like you've covered all your bases [and then you realise] "Oh my god, I didn't send him with a gun." [Then] it's starting to tell you the outcome -- you hit basically "Go" and then it writes in a journal ... you're reading it and waiting for the paragraph that reads like "Mark was eaten." When it doesn't happen you feel like you dodged a massive bullet. It's awesome.
I like the fact the car one [Road Kill] has a very specific goal. As you're exploring locations in [Road Kill] you'll find little clues ... so you're getting information and then you have to go to the map and find the street and find the building ... and then you can move [the notes] around on a table.

There's like a notes section, where you collect the clues -- and you can push them around ("These are the ones I've done, these are the ones I haven't done") and it doesn't do any of the hand-holding stuff where it says "Good job! That note's done now." They're just artefacts like you'd have in your pocket, which I love.

The game treats you like a smart person, it expects you to be really, really critical all the way through it and it's just really wonderful ... I think this game would do incredibly well on Steam ... I think it's one of those games when people see it, if it were to get on the front page of Steam, yeah...

Zafehouse: Diaries can be purchased today[www.zafehouse.com], directly from developer Screwfly Studios, for $US9.99. Oh, and a thumbs-up on Greenlight would be fantastic!

7 mars 2013 - Screwfly Studios

[www.zafehouse.com]

Patch v1.1.8 for Zafehouse: Diaries is now available! This patch improves a number of areas of the game and adds a solid dose of content, including a new dilemma, Overwhelmed, weather effects and improvements to the custom content manager.

The Overwhelmed dilemma has a chance to occur when your group faces staggering odds after breaching a location. You’ll be able to retreat to, hopefully, a safe location or, if you’re feeling lucky, try your hand at more heroic options.

Getting around during a zombie apocalypse is not the cleanest affair, so your survivors will accumulate grime and if left idle, will now occasionally wash themselves. Doing so will provide them with a small morale boost.

We felt the towns of Zafehouse: Diaries were drier than they should be, so now it’ll occasionally rain and storm. As you’d expect, noise doesn’t travel as far under these conditions, so be sure to take advantage of the weather when you can!

Several dilemmas, including the Lynch Mob, Moby Dick and the Girl Scout Family, now feature an assessment of your survivors’ chances if you decide to fight. As a result, it should be easier to make more informed, strategic decisions regarding these encounters.

Finally, for users with high-resolution displays, a scaling option is now included so that game takes up most of the screen. It is currently experimental, so if it doesn’t work as expected, let us know so we can tweak it!

The update includes several other tweaks, fixes and improvements, all of which are mentioned in the patch notes on our forums[forums.screwflystudios.com].

Zafehouse: Diaries can be purchased today[www.zafehouse.com], directly from us, for $US9.99. Otherwise, please give us a thumbs-up on Greenlight!

17 février 2013 - Screwfly Studios



Awesome news to share guys, Zafehouse: Diaries has arrived on GOG![www.gog.com] At the time of writing, we're the #2 best-selling indie game and #5 best-selling strategy title on the service.

As you might have guessed, this is a huge milestone for Screwfly Studios and the game. Thanks to all our players who have spread the word and shared with others Zafehouse: Diaries' unique take on the zombie sim genre.

Here's what players on GOG are saying about the game:

"It's genuinely refreshing to see an indie zombie game that goes beyond just shooting up hordes of undead. With its ruthless difficulty and random events, Zafehouse honestly has more in common with roguelikes than with typical zombie games."
"All in all, a very solid and hard-as-nails survival game with intriguing interaction between randomized characters and lots of replayability."
"I fully recommend getting this game. At this point in time, it's a one-of-a-kind experience."

So, we've made it on GOG, but Zafehouse: Diaries is still working towards distribution on Steam -- something you have the power to make happen by voting for us on Greenlight!

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