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Asylum
29 gennaio 2013 - AgustinCordes



Finally, after months of preparation, we’re ready to go! With your help, we can fund the final lap of development for Asylum and finish the game as soon as possible. Our pitch video puts it better:

pitch video
We hope you enjoy the wacky campaign, which is also suitably creepy. Some of our rewards are extremely limited, so you’ll have to act quickly! There’s something for everybody’s taste though. If you can’t pledge, of course we still love you. At the very least, we would appreciate if you spread the word as much as you can!

Here’s the official link neatly shortened that we’re using to share the news: http://lockme.in/Asylum

If you’re in the Twitterverse, you can use the following hashtag to discuss the campaign: #KickAsylum

Thanks, and have fun!

15 gennaio 2013 - AgustinCordes



WE DID IT!!

After months of waiting and many anxiolytics, we've been finally approved on Steam Greenlight. This means Asylum will be immediately released on the Steam platform the minute it's available. Also, Asylum happens to be the first game from Argentina to pass this process.

We couldn't have achieved this without your help and endless support, so... THANK YOU VERY, VERY MUCH!

15 novembre 2012 - AgustinCordes



This a first look into the chilling atmosphere you'll find in Asylum. Not quite a demo because it doesn't feature content from the final game and it's short, but still a very polished download with some nerve-wracking moments!

Link: http://www.senscape.net/asylum-teaser/

(Note the download includes the fully commented source code as well as the free and soon to be open source Dagon engine from Senscape)

15 novembre 2012 - AgustinCordes



And it's looking real good for the next batch of approvals on Jan 15th.!

As always, your participation is invaluable. Keep voting, sharing the link and telling the world about it! We can't thank you enough for your support!

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