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Asylum
4. juli - .Luna.



Dear fellows, before you say anything, let me introduce myself. Yup, I'm not Agustín, but if there's something we share is our strong passion for horror. You can call me Luna and you'll be reading me a lot since I'm the new community manager for Senscape.

It's been long since our last update here on Steam, so it's time for some catch up. To make a long story short: the Senscape family has grown and we've welcomed new members to our team. The decision became mandatory since we're (partially) porting Asylum to Unity.

But, hey! The process is not as drastic as it sounds. Dagon is still our base engine but, since it doesn't provide real-time 3D support, we're switching to Unity in an attempt to make Asylum one of the most visually breathtaking adventure games ever made. Thanks to Unity we can now guarantee an even more immersive experience. Since an image is worth a thousand words, you can get a clearer idea of the visual improvements we're making by watching this video —nice weather effects, huh?

Anyway, it's important to understand that by bringing Asylum to Unity we are NOT making it a full 3D game —it remains a node-based adventure game. However, Unity is also helping us to make the node transitions smoother and, combined with the new visual effects, allowing us to enhance the illusion of real 3D.

It's worth noting that we're still supporting a standalone version of Dagon that doesn't depend on Unity. For those of you interested in trying the current engine, here's its Greenlight page. “Dagonity", as we call the new version, will also be open source and free to use.

For anyone who'd like to read a more detailed explanation about this "Dagonity" process, I suggest you pay a visit to our Kickstarter page – Agustin's been updating it quite regularly.

That's all for today my deranged friends. See you soon!

29. januar 2013 - AgustinCordes

[lockme.in]

Finally, after months of preparation, we’re ready to go! With your help, we can fund the final lap of development for Asylum and finish the game as soon as possible. Our pitch video puts it better:

pitch video
We hope you enjoy the wacky campaign, which is also suitably creepy. Some of our rewards are extremely limited, so you’ll have to act quickly! There’s something for everybody’s taste though. If you can’t pledge, of course we still love you. At the very least, we would appreciate if you spread the word as much as you can!

Here’s the official link neatly shortened that we’re using to share the news: http://lockme.in/Asylum

If you’re in the Twitterverse, you can use the following hashtag to discuss the campaign: #KickAsylum

Thanks, and have fun!

15. januar 2013 - AgustinCordes



WE DID IT!!

After months of waiting and many anxiolytics, we've been finally approved on Steam Greenlight. This means Asylum will be immediately released on the Steam platform the minute it's available. Also, Asylum happens to be the first game from Argentina to pass this process.

We couldn't have achieved this without your help and endless support, so... THANK YOU VERY, VERY MUCH!

15. november 2012 - AgustinCordes

[www.senscape.net]

This a first look into the chilling atmosphere you'll find in Asylum. Not quite a demo because it doesn't feature content from the final game and it's short, but still a very polished download with some nerve-wracking moments!

Link: http://www.senscape.net/asylum-teaser/

(Note the download includes the fully commented source code as well as the free and soon to be open source Dagon engine from Senscape)

15. november 2012 - AgustinCordes



And it's looking real good for the next batch of approvals on Jan 15th.!

As always, your participation is invaluable. Keep voting, sharing the link and telling the world about it! We can't thank you enough for your support!

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