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October 1, 2014 - AgustinCordes
Now live on Kickstarter: http://kck.st/1yzkovH
Brothers and Sisters in Almousin-Metraton:—
I this day heard that Senscape got the license for H. P. L. This is a firste in that accurs’d video game industrie; for Players shall be able to delve into Spheres beyond of the sort that Abdool Al-Hazred describ’d in his VII. Booke of ye Necronomicon. I am fearfull, as these Things are Dangerous. I also hear there’s one of those newfangl’d Kickstart’rs involv’d, and Senscape is promis’g the most faithful H. P. L. game ever — crucially a Third-Person Adventure (whatever that meanes) that will throwe Players back to a Golden Age of gaming.
They say renowned scholar and H. P. L. authority S. T. Joshi is assist’g the project, and a rigorous documentary about the making of the game and H. P. L.’s life in Prouidence shall be produced too. It is welle knowne that The Case of Charles Dexter Ward is the only novel H. P. L. wrote, and one of His more popular. The booke tells of ye Adventures of the foolish and naïve Charles as he becomes obsess’d with Witchcrafte and Occult Arts across vintage Prouidence and Salem to calle up Flesh from dead Saltes. Senscape says it is a perfect storie for an Adventure Game adaptation. They are even hint’g at more H. P. L. games if the Kickstart’r Endeavour proves successful enough!
This can not be. I shall arrange for my returne to Prouidence — this news demands my attention, and I must continue in Gett’g at Olde Matters in my Way. In one monthe it shall be Hallow’s Eue and ye Thing is breed’g in ye Outside Spheres. I was tolde many times that One shou’d not call up Any that One can not put downe; but under these circumstances we have no option but to call up Him; the Beyond-One that commandes in Yuggoth; and which ye vaporous brains know by ye untranslatable Sign… and bringe back ye Crawling Shadows to human-kinde.
Do keep the Guards in Shape and Talk often with Those Outside; and waite for my com’g Backe as an Other.
Yogg-Sothoth Neblod Zin
July 4, 2014 - .Luna.
Dear fellows, before you say anything, let me introduce myself. Yup, I'm not Agustín, but if there's something we share is our strong passion for horror. You can call me Luna and you'll be reading me a lot since I'm the new community manager for Senscape.
It's been long since our last update here on Steam, so it's time for some catch up. To make a long story short: the Senscape family has grown and we've welcomed new members to our team. The decision became mandatory since we're (partially) porting Asylum to Unity.
But, hey! The process is not as drastic as it sounds. Dagon is still our base engine but, since it doesn't provide real-time 3D support, we're switching to Unity in an attempt to make Asylum one of the most visually breathtaking adventure games ever made. Thanks to Unity we can now guarantee an even more immersive experience. Since an image is worth a thousand words, you can get a clearer idea of the visual improvements we're making by watching this video —nice weather effects, huh?
Anyway, it's important to understand that by bringing Asylum to Unity we are NOT making it a full 3D game —it remains a node-based adventure game. However, Unity is also helping us to make the node transitions smoother and, combined with the new visual effects, allowing us to enhance the illusion of real 3D.
It's worth noting that we're still supporting a standalone version of Dagon that doesn't depend on Unity. For those of you interested in trying the current engine, here's its Greenlight page. “Dagonity", as we call the new version, will also be open source and free to use.
For anyone who'd like to read a more detailed explanation about this "Dagonity" process, I suggest you pay a visit to our Kickstarter page – Agustin's been updating it quite regularly.
That's all for today my deranged friends. See you soon!
January 29, 2013 - AgustinCordes
Finally, after months of preparation, we’re ready to go! With your help, we can fund the final lap of development for Asylum and finish the game as soon as possible. Our pitch video puts it better:
We hope you enjoy the wacky campaign, which is also suitably creepy. Some of our rewards are extremely limited, so you’ll have to act quickly! There’s something for everybody’s taste though. If you can’t pledge, of course we still love you. At the very least, we would appreciate if you spread the word as much as you can!
Here’s the official link neatly shortened that we’re using to share the news: http://lockme.in/Asylum
If you’re in the Twitterverse, you can use the following hashtag to discuss the campaign: #KickAsylum
Thanks, and have fun!
January 15, 2013 - AgustinCordes
WE DID IT!!
After months of waiting and many anxiolytics, we've been finally approved on Steam Greenlight. This means Asylum will be immediately released on the Steam platform the minute it's available. Also, Asylum happens to be the first game from Argentina to pass this process.
We couldn't have achieved this without your help and endless support, so... THANK YOU VERY, VERY MUCH!
November 15, 2012 - AgustinCordes
This a first look into the chilling atmosphere you'll find in Asylum. Not quite a demo because it doesn't feature content from the final game and it's short, but still a very polished download with some nerve-wracking moments!
(Note the download includes the fully commented source code as well as the free and soon to be open source Dagon engine from Senscape)