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Retrobooster demo updated to version 0.6
February 26 - Really Slick
- Bug fixed: Fixed crash caused by missiles colliding in deathmatch games. Thanks for the report, Nick.
- Bug fixed: Data directory was not created properly in some Linux desktop environments.
- Bug fixed: In Co-op game, pressing fire to launch a ship would exit level if another ship had already exited.
- Bug fixed: First level was not always being unlocked.
- Bug fixed: Fixed rare premature level exit.
- Improved terrain following algorithm for all walking enemies, such as Thumpers. They now creep around sharp corners more reliably without falling off terrain as much.
- In deathmatch, other players' missiles now target you after you spawn a ship instead of before.
- Removed end-of-level bonuses from Deathmatch games. The current set of bonuses don't make sense in the context of Deathmatch competitions.
- Refined art pipeline, improving some art assets and boosting performance about 10%.
- Refined terrain tiles and many other models.
- Added more depth to levels; the added parallax helps distinguish the foreground from background.
- Added fullscreen switch to Settings menu.
- Animated shootable buttons.
- Now high scores are recorded for any player that earns one in Co-op games instead of only Player 1.
- Added multiple high score charts to differentiate between solo, cooperative, and various difficulty levels.
- Improved GUI navigation with arrow keys.
- Removed "ramp" sliders for joysticks, as they have not felt useful on any sticks tested so far.
- Added workaround for bizarre fullscreen window clipping behavior when using DPI scaling in Windows Vista, 7, and 8. Nice discovery, Joe.