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Retrobooster
Retrobooster demo updated to version 0.6
26 februari 2013 - Mogumbo

This release fixes some bugs and makes a number of other improvements.

Downloads[www.reallyslick.com]
Blog entry[www.reallyslick.com]

  • Bug fixed: Fixed crash caused by missiles colliding in deathmatch games. Thanks for the report, Nick.
  • Bug fixed: Data directory was not created properly in some Linux desktop environments.
  • Bug fixed: In Co-op game, pressing fire to launch a ship would exit level if another ship had already exited.
  • Bug fixed: First level was not always being unlocked.
  • Bug fixed: Fixed rare premature level exit.
  • Improved terrain following algorithm for all walking enemies, such as Thumpers. They now creep around sharp corners more reliably without falling off terrain as much.
  • In deathmatch, other players' missiles now target you after you spawn a ship instead of before.
  • Removed end-of-level bonuses from Deathmatch games. The current set of bonuses don't make sense in the context of Deathmatch competitions.
  • Refined art pipeline, improving some art assets and boosting performance about 10%.
  • Refined terrain tiles and many other models.
  • Added more depth to levels; the added parallax helps distinguish the foreground from background.
  • Added fullscreen switch to Settings menu.
  • Animated shootable buttons.
  • Now high scores are recorded for any player that earns one in Co-op games instead of only Player 1.
  • Added multiple high score charts to differentiate between solo, cooperative, and various difficulty levels.
  • Improved GUI navigation with arrow keys.
  • Removed "ramp" sliders for joysticks, as they have not felt useful on any sticks tested so far.
  • Added workaround for bizarre fullscreen window clipping behavior when using DPI scaling in Windows Vista, 7, and 8. Nice discovery, Joe.