This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Reduction: The Alien Swarm Campaign
April 24 - XFunc_CaRteR

[INSLOG-7348_Leviathan]: Any callsign, come in... We are a transport inbound. ETA 60 hours. Come in, over.

[INSLOG-7348_Leviathan]: Any callsign, any callsign, come in... Over...

[CBTTRANS-98703_BigDog]: Who is this?

[INSLOGVEH-7348_Leviathan]: Good to hear you. We are a longhaul transport, inbound from the Outer Systems. Interstellar Logistics Vehicle 7348: the "Leviathan".

[CBTTRANS-98703_BigDog]: Uhhh... Leviathan. Wait, out.

...

[INSLOG-7348_Leviathan]: Callsign, can you identify yourself? We've had a hell of a run. Taken heavy damage in transit, so we're limping in. Expect to dock at Omega Station in approximately 60 hours, over.

[CBTTRANS-98703_BigDog]: Leviathan, what's your situation? What do you carry?

[INSLOG-7348_Leviathan]: We lost most of our cargo. We also have an ODM infantry squad on board. We need some assistance, over.

[CBTTRANS-98703_BigDog]: Uhhh... This is... Look... Did you just say you have a Marine squad on board?

[INSLOG-7348_Leviathan]: Yes... Who is this?

[CBTTRANS-98703_BigDog]: What is their condition? Are they wounded? Do they have weapons?

[INSLOG-7348_Leviathan]: They're in rotation out of theatre, but they're in theta sleep. However, our ship has sustained damage. We need assistance. Over.

...

[INSLOG-7348_Leviathan]: Callsign, please identify yourself...

...

[INSLOG-7348_Leviathan]: Unknown callsign, where is traffic control? Come in, Omega Station...Over...

...

[CBTTRANS-98703_BigDog]: Leviathan, I am Dropship "BigDog". I'll fill you in on our situation later. Right now, I need you to divert course. I say again: divert from your present course. Will send coordinates for rendezvous. Meet me there. Out.

-------------------




Reduction has been Greenlit.



Stay tuned for developments...

March 24 - XFunc_CaRteR



Marines, This Is Command-Control...

Listen up! We've been having some issues with mission coordination. Changes to ORBAT as follows...

Download it here: http://www.preparetodrop.com/2014/03/c2-new-target-grid-to-follow-reduction.html

Changelog...

Mission 6: Targeting HUD

Some of you grunts weren't aware that you had to actively target-select where Thunderhead's airstrikes hit (not just call them down). To make that painfully fucking obvious, Bugburner is giving you access to our battlespace C2 HUD, so you can see where airstrikes will land! Use this info wisely and call down effective airstrikes! Our flyboys are tired of killing dirt...

Mission 6: Hovercart Damage

All the lead flying around, together with the general hostility of the crawlers in this sector, is starting to show on the hovercart. You'll notice that bullet and drone hits are taking a toll on that thing. Try to keep it going, okay? We have a replacement on backorder, but our log boys tell us it could be months before that arrives (if it ever does).

Mission 6: Repair Proceed Bugfix

For some reason, the repair sequence at the first reload point of Mission 6 would result, now and then, in failure of the hovercart to move forward. Our tech boys have looked into it and fixed that. Shouldn't be an issue anymore. (It damn well better not be an issue...)

Mission 2: Crash Addressed

Abrupt mission failure has sometimes been occurring late in Mission 2. Something to do with the way paraflares are fired. While we don't have coder support, we have implemented a fix, and hopefully you won't experience sudden abort at that point. (We're doin' the best we can with what we've got, okay!...)

January 8 - XFunc_CaRteR



Regroup! Reload! Roll Out! - Reduction V3.5 is Ready![www.preparetodrop.com]

Attention: Offworld Drop Marines...

Okay, I skipped over V3.4 and went right to V3.5. Got caught up in some changes to Mission 6 (and a bit more)...

Get it here...[www.preparetodrop.com]

Here's the changelog...

Repair kit added to the payload!
One of you Marines commented on this. So our ODM tech boys threw in a quick repair kit into the carriage. At the first ammo drop, if the carriage has taken some hits, you have the option do a few repairs (if you have a tech Marine). However, putting in that repair took up some space: there's a bit less ammo now (if you need more, bring it).

Those arty buggers were leaking memory!
If memory is like beer back at the barracks mess, then those deaf-and-dumb artillery guys were hogging it! (Fixed a memory leak, originating at the artillery guns, that could cause crashes early in the mission.)

Looks like a few aircraft have crashed recently...
Some aircraft have gone down in this sector lately. You'll see the wreckage as you pass by. Sorry Marines... no time for rescue ops. None of them made it anyway... So keep moving... Those boys at Outpost Charlie are waiting.

Added airstrike marking flares
Apparently, the presence of Thunderhead - our local improvised air support - has caused some confusion among Marines. (I don't know why... Maybe they forgot their basic training...) Anyway, as of this moment all Marines will be required to mark airstrike targets with flares.

The hovercart will now grind crawlers up nicely!
You might have noticed that a bug might occasionally get sucked up under the skirt of the Carriage, preventing forward movement. Some dumbass tech had put in fancy composite material fanblades into the hovercraft's fan mechanism, so the blades would break off and the Carriage wouldn't move anymore. We put the old-tech metal blades back into the hovercart, so rest assured: if any crawler gets sucked into the fan housing it'll be ground up into hamburger momentarily, and you can continue moving forward. (Actually, we had installed this fix months ago... that dumbass tech must've been smoking something...)

New Defensive APC Protocol!
Somebody jury-rigged an APC to act as a front gate for the bridge leading out of the Safe Zone... But apparently, whoever is in charge of that thing is getting sloppy. We had a bug get past it a few hours ago. As of this moment: that APC will remain in the closed position, unless specific orders are given otherwise. In the meantime, Marines wanting to leave the Safe Zone to cross the bridge into hostile territory will need to jump the barrier. (Don't worry... We know that razor wire is nasty sh*t. We've given you a couple jump points to vault it.)

The terrain has changed a bit
Is it me or is there a bit more scorching and rubble on this turf?

Hope you enjoy it...
Just remember: a crawler wouldn't feel sorry for you...

Get Reduction V3.5 here...[www.preparetodrop.com]

December 25, 2013 - XFunc_CaRteR

Marines, prepare to jump off!

The Payload is prepped and waiting...

Support assets are in place... We're talkin' air support... artillery support... command-control...

I know you've been anxious to move out.

So let's go...

http://www.preparetodrop.com/2013/12/running-back-to-ready-line-move-it.html

December 24, 2013 - XFunc_CaRteR

No worries...

The latest version of Reduction... complete with Mission 6... will be delivered, as promised... with a bow on top... on Xmas Day 2013...

I'm just adding the wrapping paper and stuff. Getting something to drink, too...

(Don't rush me... It's Christmas...)

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