This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.


Dear friends!

We've got a quick development status update for you.

- We have completed the voiceover in Russian and Ukrainian languages. Now we are busy adding post-effects to the voices - we apply noise, add 'mechanic' sounding to the robotic characters.

- The in-game texts have been translated into English and now integrated into the game. At the moment we are picking the specialists to dub the game into English.

- We are finalizing our work on the in-game pavilions. The 'look' of all the four pavilions has been adjusted (textures, particles, camera animations, colorite). We added tips panels to simplify the playthrough of the pavilion part. Gameplay has become more polished and balanced.

- At the moment we are working out the algorithm to fill out the game field with cubes in the third and fourth pavilions. What's special about those algorithms is that at every run they fill the game field differently while preserving their individual visual characteristics.

Let us thank our colleagues from the Omicron studio for their professionalism and passionate approach to their work. We'll tell you more about how the voiceover was made in a separate video in a couple weeks.

The photo features the actors breathing life into our characters:

Pavel Skorokhodko (Enebish)
Anna Chizh (Ida)
Evgeniy Malukha (Tabaha)

Hi everybody! It's been a while since we last got in touch. Thanks for your interest in Cradle and the ongoing support of the game!

This is to inform we continue our work on the game all to near its release. Our efforts currently are focused on the localization of the game. We are polishing the English version of the game, now selecting actors for the voiceover.

On top of English and Russian, Cradle is being translated into Ukrainian language, thanks to the folks from (these guys previously localized Metro Last Light). The localization will also include Ukrainian voiceovers. Omicron studio (specialized in dubbing films and games) will take care of that.

Hi everybody!

We are alive and keep developing!

Work on the dialogues texts has been completed. It's a pleasing news since the dialogues make a pivotal part of our game. The picture below shows a table with texts and our dialogues editor. The editor is used to attribute the phrases to various unique events, eyes looks of the characters, body animations, sounds etc.

In collaboration with the Unigine team who agreed to add changes to the engine code, several critical bugs have been fixed, as well as the mechanism of objects holding in the character's hands got improved.

The concept of in-game music was broadened. Besides the story-driven tracks played in the key spots, now the game has ambient music added too. In every of six time spans of the day a dedicated track is played. We'll share more details on that in our next post.

Take care!

November 10, 2013 - Flying Cafe for Semianimals

Our team is not looking for specialists in animation, modeling, texturing, physics adjustment, effects making, lighting, secondary software programming, optimizing and many other disciplines. All of those we already have available within one person.

It is our pleasure to introduce you to Roman Malinkin. Heaven blessed us with him to help us out on Cradle. Let's see what kind of stuff lies on his table.

Here's what the numbers above mean:

1 — The Pavilion geometry fix list.
2 — Spil! magazine featuring an article on Cradle.
3 — The Pavilion wind turbine vane shell layout.
4 — Sketches of the flying tram station and a transport line stand.
5 — Stationery. Broken brain-teaser.
6 — Wacom pad.
7 — Koss headsets.
8 — Rubik's Cube. The in-game trailer capturing props.
9 — The buffet.
10 — Debugging console.
11 — Editor window.
12 — Scene structure window.
13 — Tabaha animation graph. A set of commands to blend the character animations.
14 — A radio-controlled helicopter.
15 — A stack of papers with concept art and the tasks accomplished.
16 — Character figurine from the Mystery of the Third Planet cartoon.
17 — Christmas lights.

The story was originally published by

November 4, 2013 - Flying Cafe for Semianimals

These are not the screenshots of Cradle. It's a short story on how we got to learn the Unigine engine.

Initially, before licensing the Unigine Engine we had explored it for a while.
We downloaded the trial version and played with it. We really liked its physics module and the renderer quality.
Just to give it some practice we created a small test scene. There we determined many technical and artistic solutions which we now use in Cradle.
We were so much preoccupied with this island that we even integrated some sounds into the scene - here we had the tide and wind howl, trumpet was playing, and when approaching the building doorway, the out-of-tune piano sounds added to the background.

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