이제 이 게임을 Steam에서 구매할 수 있습니다!

이 게임이 Steam을 통해 배급될 수 있도록 도움을 주셔서 감사합니다. Steam 상점 페이지로 이동할 수 있는 링크를 포함한 자세한 정보가 아래에 나와 있습니다.

Love
Love, Greenlit
2014년 1월 29일 - Trunks

Don't care to read? Just watch this video I did for the whole scoop.

So, last week, as I'm laying on the air mattress in my new little apartment in San Antonio TX, I get a little buzz in my pocket for a little notification that Love has been Greenlit. After 502 days of spreading the word and begging people to click that yes button, it's finally happened, Love has been greenlit.

Right now I'm still waiting on my desktop to get to me from the moving truck on its way from Albany NY, but I'll sequester my desire to stay productive by letting loose a few of my neat plans for Love on Steam.

Achievements
This is probably the least exciting or the most exciting announcement depending on what kind of player you are. Thanks to the Steam integration for Game Maker Studio, I will be able to program in some achievements for Love. I'll be working with my achievement-seeking friend Levi to come up with fun, creative, and worthwhile achievements for the game. No Avatar: The Burning Earth on XBox 360 from 2007 style achievements in this one.

Leaderboards
At the end of Love, you get a grade and a score, based on how many spawns you placed, how many deaths you had, how quick you beat each level, etc. Did you know that Steam has global leaderboards? Well guess what, Love is going to take advantage of that. Show people that you're the best. Speaking of competition...

Speedrun Mode
I've been wanting to add this since I spent 7 days watching the amazing people at Awesome Games Done Quick raised over a million dollars for charity. This mode will take out most of if not all of the random parts of the game and allow it to be a very speedrunner friendly game. It'll even track your time to within a 30th of a second, and post your final time on a separate leaderboard. I'm a fan of speedrunning, though I'm not particularly good at it myself. At least I can contribute to the community by giving something to run.

Platform Release Schedule
I anticipate having Love available on Steam for Windows based PCs within the first two weeks of February, barring any unforeseeable complications. The priority will then be to make sure Macs are supported. Then, the one that will most likely be difficult for me, Linux. Linux is obviously important to me, because I very much want to support the SteamOS movement.

The Future
Once these things are squared away, I'll be returning to the core game and adding even more. I've got level concepts I'm excited to toy with, and I intend to release these levels as free updates. Love will launch at $1.99 (though it will eventually retail for $2.99), and everyone who bought the game through other services will receive a Steam Key as soon as I am able to give those out. I'll also add support for the Steam Controller as soon as I get my hands on one.

I hope that you'll pick up Love when it launches in February, and that you'll show the fine folks at Valve that they made a good choice when they greenlit Love.

Thank you, everyone.

16개 댓글
< >
pdSlooper 2014년 2월 4일 오후 6시 27분 
Congrats!
Kitt 2014년 2월 4일 오전 8시 23분 
Congrats!
This was the first game I ever voted for and I'm so glad to see it greenlit!
Dommino II 2014년 2월 3일 오후 2시 26분 
Congrats man! Super stoked to play it, and give a copy to a pal of mine.
YoshyRyuDCC 2014년 2월 1일 오후 3시 54분 
Congraturations!!!!
Half-Dead 2014년 1월 31일 오전 2시 57분 
yay :))
ZealPath 2014년 1월 30일 오후 9시 06분 
Spectacular! Love was the first game I ever voted for on Greenlight and as a huge fan of Love+ I can't wait to see it get on Steam where it deserves to be!
Ronero 2014년 1월 30일 오전 9시 02분 
Congratulations!
SilentBugler 2014년 1월 30일 오전 6시 31분 
LOVEly!
Namo 2014년 1월 30일 오전 5시 37분 
Hey cool
Ramirez85 2014년 1월 29일 오후 11시 35분 
Yaay! Congratulations. :)