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State of the game
April 30 - Lawrie
Hey everyone, sorry I've been quite for so long. The game is still being produced and nearly ready for release, there have been some slight changes to the launch schedule and scope of the game at launch.
All single player levels have been produced and have gone through a ton of player feedback, I'm down to just two puzzle that need tweaking and testing. Overall it weighs in at 2 hours long of head scratching puzzles and nail biting chases.
Designing for co-op has tricky to say the least, while I'm now really good at playing two characters at once, overall I've only got half of the levels produced, tested and polished to a level I'm happy with. The new plan for co-op is to release it as a post launch free update.
Mac & Linux:
I'm not personally covering the port of the Mac & Linux version, instead a company that worked for the Humble Indie Bundle will be doing the port, they estimate around 2 months to complete it. The good news is I get to focus on getting co-op ready at the same time as the game gets ported.
This is my lowest priority item and will be something I look at after I secure the co-op and ports.