This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

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New screenshots!
June 19, 2013 - Rico

Hey everyone,

I added a couple of new screenshots of our new environments. What does everyone think, do you like the direction we're going with?

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Стрелок Oct 2, 2013 @ 5:05pm 
I was thinking along the lines of LURK 1.1; gray tunnel vision for exhaustion, red pulses for pain/bloodloss (since we can't physically feel it) and yellow tinge of the corners + low audio pulses reminicent of a headache? I found the system very intuitive and quick to adapt to.
Rico Oct 2, 2013 @ 2:20pm 
Yup the UI will get as minimal as possible. I have it on my roadmap to implement visually checking your body for damage. If I can have it my way too, I'd love to also allow bandaging/fixing/breaking of individual body parts, but we'll see when we can get to that.
Стрелок Sep 12, 2013 @ 12:42pm 
Like the graphics, can we get a more minimalist UI though?
JoshTehG4m3r Sep 9, 2013 @ 5:32pm 
Looks great Rico, cant wait to get my hands on the game :)
Rico Sep 2, 2013 @ 11:07am 

Thanks for the feedback, will keep it in mind!
L!fe$tre@m Sep 1, 2013 @ 7:25am 
Roofs hmmmm can do something about them......may be a unique kind of spiders.....
ajn!n Aug 28, 2013 @ 11:40am 
╲⎝⧹K1LL3RRS⧸⎠╱ Aug 15, 2013 @ 5:19am 
Hoo,, espero que seja bom, pois o warZ esta uma merda!
Me accent's a yorkshire'un Jul 25, 2013 @ 2:58am 
Yeah I would say add a small range of dark, matted colours to give a little more depth.
Unusual Festive Jul 23, 2013 @ 7:07am 
This game looks EPIC :D