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Rebirth
Rebirth Video Dev Diary #1 Procedural Building Generation
December 8, 2012 - Rico

Hey folks!

This is a long overdue inside look at the start of procedural building generation. Please have a look, and enjoy!

Rebirth Dev Diary #1 Procedural Building Generation [deadmanwalkingstudios.com]

5 Comments
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Rico Jan 15, 2013 @ 6:37pm 
Yeah B00tsy, weather is planned :-)
Gardien Dec 10, 2012 @ 5:51am 
Hope to find abandoned shelters, something telling us there was other survivors,.....hope...and a teddy bear ! XD
B00tsy Dec 10, 2012 @ 4:41am 
Thats good to hear :)
I hope you will add rubble, papers, leaves and things like that too besides bigger more obvious props like car wrecks, containers, pallets, barels, etc , maybe some grafiti's, flickering lights too. The more immersive the better :)
Will it have a weather system too?

Looks promising so far!
Rico Dec 9, 2012 @ 10:10pm 
Yup, I believe I mentioned that the buildings are barebones in the video due to me not wanting to waste time on placeholder assets just to demo them. YYou may have noticed in the video that some rooms are furnished (in a lazy way) just to show that they can be furnished as part of the algorithm, just my lazyness is all.
B00tsy Dec 9, 2012 @ 7:50am 
Empty environment (as it is now), it needs a ton of props.