This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Path to the Sky
January 18 - dek



Here you go guys. Spent all day animating, and thats what we got now.
Time to break some monsters.

January 15 - dek


Hey ! First of all, were #10 on Greenlight right now! Lets keep the voting up and stay there :)
Thank you all for the amazing support and feedback.

I've been working on making the generated levels more interesting. In general I have made them more complex and harder to navigate. To counteract that, I am generating passages and ladders. The ladders are generated in a way that searches for the most profitable "reachability-of-map-parts" gained.
In this screenshot you can also see a new graveyard tileset I am working on.
Another addition is the more complex background stuff you can see here :)

September 20, 2013 - dek



Check out this gif of the combat I am working on. It has explosions and is made with mechanical knuckles.

January 15, 2013 - dek



This is a little preview of one of the new mechanics that come with Deoka. Different kinds of elementals (fire here) can be transported via the bird to activate mechanics, disable traps, etc. Its early in the works but I hope you can tell what is happening.

January 14, 2013 - dek



The little bird in the game called Deoka is something I want to implement. You can remote control him to disable traps or other things in remote places that you can not get to by yourself. We will see how this turns out soon :) For now I have been doing his AI, its a very amazing thing to do. Its also the first time I use rotation in my engine, because it allows me to make his movement look much more real. Depending on his speed and flight angle, his sprite will be rotated so it looks like he is actually flying. He will also stop flapping his wings when he has enough speed and just glide through the air.

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