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Automation: The Car Company Tycoon Game
23 agosto - Daffyflyer

https://automationgame.com/2014/08/24/update-b1414-is-now-live/


This one has been a little more slow and complex to develop than expected, but after a long 3 months (4 really, but one was taken up with our first holiday in 4 years!) B1414 is now live for everyone.

This update brings more complete car design aspects, along with car designer scenarios and a much improved user interface. There are also quite a few more new car bodies to base your designs from.

What’s next?

http://youtu.be/_CcFAQ-FGSc

The next few months will be dedicated to some fairly unexciting but very important work, ready for release on Steam. We’ll be making major improvements aimed at making Automation more polished, easier to learn, and all around more professional looking.

More improvements to UI and the process of model designing will make it much more logical and simple to design a big range of models based on one particular car. Pop-ups/Tooltips will be added for many thing, and tutorial videos will be done/redone covering every techincal part of the game.

We’ll also be aiming to add a bunch of improved multiplayer modes, including Lap Time and Rally Stage Time challenge modes, with the ability to set your scores over the a few days, so you don’t need to all be online together to compete.

This update will be the first one to release on Steam, which is an exciting milestone, and will hopefully bring in more sales allowing us to bring further people on to work on car body art and other new content, And after this update is out of the way, it’s finally time to start work on the Tycoon aspect of things!

Change Log for B1414

Car Designer Features & Changes

Added Mid Engine Cars
Suspension Easy Mode
Added Quality Sliders and dependencies for all car designer tabs
Adjustable Rim Offsets
Added Multilink Suspension
Added the first automatic gearboxes
Reliability and Environmental Resistance stats
Passenger Space and Cargo Space stats
Production Units, Costs and Service Costs stats
Offroad and Utility stats
Rebalanced Sportiness, Tameness, Comfort, Prestige and Safety calculations
9 Car Designer Scenarios
Rebalanced material properties
Many new part year dependencies
Limited Cars to a Maximum of 2 wings, and 2 lips
Added tire profile year limitation
Base safety will stop progressing 10 years after a body first unlocks
Bodies sorted by Year. Newest at the top
Revised the “Bottoming Out” calculations to be less harsh
Wings/Lips no longer punch holes in the body shell

Car Designer Fixes

Fixed the crash caused by using MPH + dragging the top speed slider to top for high-revving engines (finally!)
Fixed the Yaw Rate graph cut off when using mph as a unit for speed
Fixed Certain cars not being able to complete a lap
Fixed the proper gear delay being used on the test track

Fixed Front Longitudinal AWD engine placement issues
Fixed the sensitivity of resizing various fixtures, making it more responsive
Fixed “steamroller” bug where wheels would become comically wide

New Car Bodies

Large 60s Coupé
2 Large 70′s Coupés
Large 90′s Coupé
Large 60s Sedan
Large 00′s Sedan
Small 80s Supercar
Small 10s Supercar
Large 10s Supercar

UI & Sound

Completely reworked UI and UI flow
Car Design Wizard for the whole car design process
All new UI sounds
Ambient sounds
Added test track sounds
New Car & Engine Manager
Temporary changed the Platform/Model game mechanic
Many more stats on the three different testing pages
Updated graphs
Updated test track UI
Manual start for car testing on testing page

Engine Designer Fixes / Rebalances

Reduced power gain when riching up fuel mixture
Octane rating in VVL systems uses the lower cam setting
Added bypass valve year limitation
Fixed the “your engine was created in a previous version” message bug
Fixed bore and stroke having two decimals too few using imperial units
Fixed a bug where loading a VVL engine set the wrong lower cam setting
Fixed an engine loading bug that caused the block config lua error

General Things

Changed “MTBF” to “Reliability” for less confusion
New scenario scoring system implemented for car designer scenarios
Fixed various aerodynamics calculations and exploits
Changed all “Man Hours” to “Production Units”
Added Console can be accessed by pressing tilde (~). Commands are help(), HideBuildings(), ShowBuildings().
Changed to saving screenshots as PNG. If you turn off FXAA, and use the HideBuildings() command, you can take pictures of engines/cars on a transparent back-drop.
Useful for taking screenshots of Engines and Cars with no backdrops.
Fixed the tutorial video sound cutting off after a minute
Thumbnails are now deleted when you delete the model / engine it belongs to
Many more little fixes…

24 aprile - Daffyflyer

After a few delays, caused partially by the fact that we've moved ourselves and our company from Melbourne, Australia to lovely Wellington, New Zealand. Update B1362 is now out as a public release.

https://www.youtube.com/watch?v=I9cfzYQKe8k



New Features

A lot more car stat calculations, the foundations for how the cars will be evaluated in the Tycoon aspect. New stats include:
Tameness
Sportiness
Comfort
Prestige
Safety
More options and controls added. We are more or less at the final design of all designers.
A new test track mode. Where the car is driven virtually around a track from a birds eye perspective.
Custom Tracks can be made, check the forums for player made tracks and competitions.
New bodies added.



Bavarian Rally Challenges

To take advantage of the new test track features, our car physics expert Der Bayer is running a set of rally challenges. Build cars to various class specs and try for the best stage times down a challenging set of stages. Details can be found in the video and forum thread below

http://youtu.be/Uabuw7HI9lw

http://automationgame.com/phpBB3/viewtopic.php?f=36&t=3970



What's Next?

Next project is further work on the car designer and will focus on some of the stats that are still missing, such as Cargo Space, Off Road Ability, Passenger Space etc. It'll also add some car design scenarios, visual feedback on ride height and some more car bodies.

10 marzo - Daffyflyer

We've been hard at work on the Car Designer, and thanks to the excellent and never ending physics work of vehicle dynamics expert Martin "Der Bayer" Herrmann, we've got some very in depth stat calcualtion for cars as well as a cool test track simulator, as a bit of a bonus feature.

Below is a big pile of dev update videos by Killrob, outlining all the stuff we've been working on


http://youtu.be/Yd0Y3GHZ15M

http://youtu.be/XD7SgNn_Wt8

http://youtu.be/5MrtQwB1RWg

http://youtu.be/CO4ClUz_6Vw

http://youtu.be/ej5rv184hlU

http://youtu.be/J9tEh7roIkg

2 gennaio - Daffyflyer

In this video Rob shows off the soundtrack and talks about how it was made.

http://www.youtube.com/watch?v=n3yv_MabU6Q

It's now available for purchase off iTunes and Bandcamp if you'd like to support our awesome composer, and will be released for Forced Induction pre-orders to download at the same time the next game update (Around mid January)

iTunes -https://itunes.apple.com/au/album/automation-official-soundtrack/id789805200
Bandcamp - https://michaeltrott.bandcamp.com/album/automation-official-soundtrack

30 dicembre 2013 - Daffyflyer

Well, 2013 has been a pretty exciting year in the development of Automation, and we've got a lot of aspects of the game working even better than we expected. 2014 should see a "Feature Complete" version of Automation, complete with Tycoon/Business aspects released, which we're very much looking forward to releasing :)


And now a bit of an update on what we've been working on lately. The focus of the past few months has been on car statistic simulation. Thanks to the excellent work of our Germans (Robert "Killrob" Hoischen, and vehicle dynamics guy Martin "Der Bayer" Hermann) we've got some quite sophisticated simulations of various handling tests such as a constant circle G test, slalom and "Moose Test" all taking account of tyres, suspension and wheel alignment, roll centres, weight transfer and lots more.

http://youtu.be/vzi5LVa5vaQ

http://youtu.be/dXCaVNzwa8Q

Similar work has also been done for fuel economy simulation, braking, aerodynamics and even suspension comfort, with all these statistics being based on quite realistic simulations of the car's behavior. Currently there are no animations or visual representations of the testing taking place, but the whole system is designed to be able to output to a visual test eventually, and we'd love to have graphical versions of as many tests as possible.

http://youtu.be/572K9WDA1Us

http://youtu.be/g7VSkQNsY8o

The next major update (Released some time in January) should include most of the mechanical aspects of car design, with the main things still left to add being related to interior parts, luxury features


Anyhow, enjoy your New Years Celebrations :)

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