This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Automation: The Car Company Tycoon Game
April 24 - Daffyflyer

After a few delays, caused partially by the fact that we've moved ourselves and our company from Melbourne, Australia to lovely Wellington, New Zealand. Update B1362 is now out as a public release.

New Features

A lot more car stat calculations, the foundations for how the cars will be evaluated in the Tycoon aspect. New stats include:
More options and controls added. We are more or less at the final design of all designers.
A new test track mode. Where the car is driven virtually around a track from a birds eye perspective.
Custom Tracks can be made, check the forums for player made tracks and competitions.
New bodies added.

Bavarian Rally Challenges

To take advantage of the new test track features, our car physics expert Der Bayer is running a set of rally challenges. Build cars to various class specs and try for the best stage times down a challenging set of stages. Details can be found in the video and forum thread below

What's Next?

Next project is further work on the car designer and will focus on some of the stats that are still missing, such as Cargo Space, Off Road Ability, Passenger Space etc. It'll also add some car design scenarios, visual feedback on ride height and some more car bodies.

March 10 - Daffyflyer

We've been hard at work on the Car Designer, and thanks to the excellent and never ending physics work of vehicle dynamics expert Martin "Der Bayer" Herrmann, we've got some very in depth stat calcualtion for cars as well as a cool test track simulator, as a bit of a bonus feature.

Below is a big pile of dev update videos by Killrob, outlining all the stuff we've been working on

January 2 - Daffyflyer

In this video Rob shows off the soundtrack and talks about how it was made.

It's now available for purchase off iTunes and Bandcamp if you'd like to support our awesome composer, and will be released for Forced Induction pre-orders to download at the same time the next game update (Around mid January)

iTunes -
Bandcamp -

December 30, 2013 - Daffyflyer

Well, 2013 has been a pretty exciting year in the development of Automation, and we've got a lot of aspects of the game working even better than we expected. 2014 should see a "Feature Complete" version of Automation, complete with Tycoon/Business aspects released, which we're very much looking forward to releasing :)

And now a bit of an update on what we've been working on lately. The focus of the past few months has been on car statistic simulation. Thanks to the excellent work of our Germans (Robert "Killrob" Hoischen, and vehicle dynamics guy Martin "Der Bayer" Hermann) we've got some quite sophisticated simulations of various handling tests such as a constant circle G test, slalom and "Moose Test" all taking account of tyres, suspension and wheel alignment, roll centres, weight transfer and lots more.

Similar work has also been done for fuel economy simulation, braking, aerodynamics and even suspension comfort, with all these statistics being based on quite realistic simulations of the car's behavior. Currently there are no animations or visual representations of the testing taking place, but the whole system is designed to be able to output to a visual test eventually, and we'd love to have graphical versions of as many tests as possible.

The next major update (Released some time in January) should include most of the mechanical aspects of car design, with the main things still left to add being related to interior parts, luxury features

Anyhow, enjoy your New Years Celebrations :)

November 5, 2013 - Daffyflyer

We've been a bit quiet on the news front lately as we've been hard at work on the Car Designer. We've made a lot of progress and you're now able to install engines and gearboxes in cars, set gear ratios and run some very sophisticated acceleration calculations. We've also got 6 extra car bodies and a bunch of little cosmetic tweaks to make the car designer a bit nicer. Expect an update to be released in the next few weeks!

See below for a whole bunch of videos explaining what we're working on by our producer Robert "Killrob" Hoischen.

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