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Shadow Strike : 2182 [InDev]
November 9 - SHADOWxWOLF

So ive been wanting to do this but not sure if i should. but now im sure this is the direction i want to go. the story will somewhat remean the same but the year is changing. from 2050 to the year 2182. im doing this mainly because i dont want to be like other games with more of a moder feel and the same weapons every other game has. i want to make guns that make you want to fire it over and over. because the shear awsomness. i want to make a worl with lights all over and make it you not want to taker your eyes off the enviroment. so im doing this change to make the game how i reall want it. i want to put my vision into the game not try to be something that i dont want the game to be.

October 13 - SHADOWxWOLF

would people rather have 1 or 2 floors on the top usable on say a 20 floor building or would you want all the floors usable

September 21 - SHADOWxWOLF

So i though i would show you guys behind the scens of my work so its up to you either next friday i do a 4 hour stream or i record it and put it on youtube you choose. this will include texture making and 3d modeling

September 19 - SHADOWxWOLF

As of right now i am putting the graphics creation on hold untill unity 5 is released. this is due to the more advance features in the next engine and i dont want to have to rework the features i create now for the next version. the reason i am waiting for the next engine is mostly
-64bit system support
-Real time global illumination
-Phyiscal Based Shading.

so for right now i will mainly work on coding the game and animations untill unity 5 is released in the next 3-8 months.

August 8 - SHADOWxWOLF

i posted some new images most of the work is untextures thats because most of the work so far is been modeling and coding. i havent done much texturing because its a pain in the ass to do. and i still dont know what kind of visual style i want the textues to be yet.

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