This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
March 30, 2014 - phosfiend

That's right, we're delighted to announce that we will be releasing FRACT this month on Steam! So thank you to everyone who helped get the game Greenlit, we couldn't have done it without you!

There's a lot of exciting things in the works, so join the FRACT Community to find out more. We'll be moving things over to the Store page and Community Hub, so join us there!

In the meantime, check out our new trailers if you haven't already:
What is FRACT?
Bass: Geolayer [ _ ] of [ Δ ]

April 17, 2013 - phosfiend

Tracey Lien caught up with us during GDC to talk a bit about FRACT, and did a great write-up for Polygon - check it out here[].

January 23, 2013 - phosfiend

Behind the scenes on FRACT OSC

We've started an informal devlog on tigsource for those curious about how we're making FRACT OSC. Check it out right here.We're keeping it spoiler free, but if you really want to go into FRACT OSC a blank slate, you may want to steer clear!

January 21, 2013 - phosfiend

Curious to see how FRACT OSC is shaping up?
Check out Phill Cameron's preview on Eurogamer[].

Two killer box-quotes (if we were doing a boxed copy, that is):

"Fract is looking like a game that is even more adapt at skirting the norm, throwing you into a world that is utterly abstract, but aggressively beautiful."


"It's an audible nesting doll, a musical flow chart that has you channelling aural power through the world."


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