This item has been banned because it violates the Steam Terms of Service. It is only visible to you. If you believe your item has been banned mistakenly, please contact Steam Support.
This item is incompatible with Greenlight. Please see the instructions page for reasons why this item might not work within Greenlight.
Current visibility: Hidden
This item will only be visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only be visible in searches to you, your friends, and admins.
The Age of Decadence
AoD September update
September 30, 2013 - Elhoim
News from the front:
- The testing goes well and so far we’re on schedule for the mid-October release. Naturally, there’s still work to be done and issues to resolve, but all the major problems have been fixed. Still, we want to be sure, so if you want to lend to hand and test the upcoming release, please report to the nearest recruiting station.
- At the moment, we’re working on ‘Teron to Maadoran’ transition issues at the moment, fixing issues created by the switch to 1-10 system, and finishing up the pass and the tower.
- Oscar’s also tweaking the fight with the Ordu at the pass, adding various states and variables. Maybe you weakened the Ordu, maybe you just pissed them off and they came in great numbers, huffing and puffing. Maybe you managed to boost the defenses, skills, and equipment of the defenders. And finally, if you go for the Ordu’s leaders and manage to kill them first, their men will be demoralized and suffer combat penalties. Of course, fighting the leaders when they are surrounded by their men is a risky business – they pack quite a punch and are surrounded by their men. Shaping up like a fun fight.
- Nick's almost done with the system changes, Ivan's putting on finishing touches on the demon's animations, which underwent several rounds of revisions, Mazin continues making cool concepts and icons:
- I added two gangs to the Slums, another character to the pass, "expanded" a couple of characters, wrote faction and personal endings, and now I'm working on death descriptions to commemorate your failures.
So, we're doing our very best to deliver quality RPG entertainment in the very near future and your continuous support is much appreciated.
You can check some new screens at our forums: