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Exoplanet: First Contact
August 18, 2014 - bijou


«Living hills» of K’Tharsis

Among the many attractions on K’Tharsis that shows anyone for reasonable cost there is something that locals call «living hills». In fact, these structures are nothing but nests of Silpha Alatum beetles (wingless carrion). Constructed in a special way, they are able to cool subterranean dwelling, allowing these insects to survive in the extreme conditions of the desert. The central tower of the colonies can reach fifty feet tall, sometimes more, and underground tunnels can extend for many miles around.



«Живые холмы» К’Тарсиса

Среди множества достопримечательностей К’Тарсиса, которые показывают всем желающим за умеренную плату, есть и то, что местные называют «живые холмы». На самом деле, эти конструкции — не что иное, как гнезда жуков Silpha Alatum (мертвоед бескрылый). Построенные особым образом, они способны охлаждать подземное жилище, позволяя этим насекомым выживать в экстремальных условиях пустыни. Центральные башни колоний достигают пятидесяти футов (пятнадцати метров) в высоту, иногда больше, а подземные ходы могут простираться на многие километры вокруг.


August 15, 2014 - bijou


We have a pretty strange tradition: one poll in a year. Thus, we asked you about user interface in Exoplanet: First Contact in 2012, then in 2013 — about inventory. But it is already middle of 2014, and it means that lazy arse like me should summarize some things and create something new.

First of all, polls are going to be more often. But before we can move on to the next one, let us talk about distribution of votes and solutions for inventory system. You can see on the screenshot how inventory looks right now. I guess you’re understand why we need to change it. That is why we asked you: «What inventory do you want to see in Exoplanet?»

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Как не заблудиться в инвентаре, итоги опроса и мини-игры в Exoplanet: First Contact

У нашей команды есть довольно странная традиция: один год — один опрос. Так, в 2012 мы спрашивали об интерфейсе Exoplanet: First Contact, в 2013 — о системе инвентаря. Однако уже середина 2014, а это значит, что одной ленивой заднице пора подвести итоги и придумать что-то новое.

Кроме того, опросы теперь будут намного чаще. Но, прежде чем мы перейдем к следующему, поговорим о распределенных голосах и решениях для системы инвентаря. На скриншоте вы можете видеть, как выглядит инвентарь в игре в настоящее время и сразу становится понятно, почему нам стоит с ним разобраться. Поэтому мы спросили вас: «Каким должен быть инвентарь в Exoplanet?»

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August 1, 2014 - bijou

Wandering K’Tharsis a traveller could find a number of a traces of that incredible scope which had the process of initial colonization of the planet. Huge constructions and ingenious mechanisms created and abandoned by people are now slowly decaying monuments of excessive ambitions of the human race.

When reserves of antigravium were discovered on K’Tharsis, corporations turned their greedy eyes and decided to settle here permanently. The largest one — Terraform — created a programm named «Vita Nova», whose main aim was to turn this desert planet into a blooming paradise. One of the most important roles was played by atmospheric stations built by the corporation. It was a huge air-conditioners that used to reduce air temperature and to increase its humidity and also to change a composition of air for more familiar for humans. Around them was created workers settlements for service staff which wasn’t just watch the stations efficiency but planted around the base a samples of the most unpretentious and genetically modified plants from Terra.

However, when it became clear that readly available reserves of antigravium on the planet become poor fast enough, founding of the project was frozen. The corporation doesn’t want to waste its own resources for dismantling of the buildings: they took away the most valuable things — cold synthesis reactors and atmosphere converters made from rare-earth metals. The locals got the rest. They occupy abandoned workers settlements and pilfer the stations for the parts.

After about 300 years of vandalism made the most of this giant structurs unfit. And when one of the station placed on a slopes of Great Scar collapsed and buried under its ruins about 200 inhabitants of Outpost 23 many settlements become empty. Nowadays abandoned houses of little towns placed in the shadows of the giants are often become temporary havens for bandits or different kinds of strollers. According to the locals the towers setlling only insanes, idiots or insane idiots.

One of these towers surprisingly enough well-preserved stands next to Outpost 74. Residents says that there lives a hermit-inventor (obviously, equally brilliant and insane). He turned this place to his lab. Inhabitants of the Outpost are not very happy about this neighbor who terrorizing the entire town with his extravagant expirements. He used to change gravity in a several miles radius, created a strong earthquake and electromagnetic pulses spoiling any electronics and once he raised a real shower of small lightning balls that burn everything on its way. It is miracle that the population of the town were able to avoid of mass casualties and annihilating fire. However the most of the residents had condone when the hermit fixed a wind turbines eleminated power outages. Less pliant others cooled its ardor when the scientist repaired turret defence system and turned the lab into a fortress. Now the locals do not dare to approach to the tower closer than a hundred paces and the insane genius could easily prepare new experiments which undoubtedly will present people with new surprises.

To find out more please visit our site:

July 12, 2014 - false3d

People of Brennigan’s Landing who value their lives leave the city walls only when it is absolutely necessary and, of course, always armed . The reason for this precaution is not only wild animals, but also the Nomads.
Their culture was formed more than five hundred years ago. These freedom-loving inhabitants of the desert were among those who arrived to K’Tharsis during “the rush”, attracted by rumors of inexhaustible veins of antigravium, hoping to snatch a big jackpot. But, as often happens during the development of wild planets, Fortune favoured only the few luckyones, and other settlers became wage workers for the newly emerged magnates. Those, in their turn, could not survive the competition with organized machine of resource extraction corporations devouring human and natural resources at a frightening speed.

To find out more please visit our site:

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