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October 30, 2013 - skwi
Huge thanks to everybody that voted, commented or have supported us in any way. With your help Cloudbuilt has now been greenlit! It was a huge morale boost at the end of the work day to see the “Congratulations, Cloudbuilt has been greenlit” mail appear in our inbox.
So what’s happening now, you might wonder. Well we will continue work on the game and getting it to the point where it’s ready for release, which shouldn’t be that far off. We will also sit down and work out a plan for if and how we will handle beta/early access, though we can’t say anything more specific about it right now.
There is also a bunch of paperwork that needs to be taken care of now, but we hope to have a Steam store page for pre-orders up as soon as possible and have more info for you then.
And once again thanks for all the support!
October 23, 2013 - skwi
Just wanted to pop in and say a huge thank you to everyone that has voted for the game so far, with your help Cloudbuilt is now in the top 20 list on Greenlight. With a bit more of a push we can hopefully become greenlit soon.
To give you a bit of an update on what has been development side we have gone through all the feedback from Eurogamer Expo and Swedish Game Festival and have been tweaking the game in several places. We have also added more of the story to the game, which you who played it at the expos got a first taste of.
As you can see in the screenshot at the top of the post we have also begun giving the first area in the game a visual overhaul.
October 8, 2013 - skwi
After taking the game on the road to Eurogamer Expo in London and then doing a quick landing in the office to do some tweaks before showing the game of at Swedish Game Festival here in Skövde, we are now back in the office for real.
Firstly I want to say that it was great to meet all of you at the expo! It was the first time we got the game in the hands of so many people and it was exciting to see that most of the people got the hang of boosting and wallrunning. Actually there were a couple of people that actually beat all the levels we had brought to the Expo, and we got give away almost all posters and t-shirts we had brought for people that completed one of the later levels in the demo so we were very happy about that!
We are also very happy to see that the new starting level of the game showed a lot of promise. The level itself was only created a week or so before the Expo so there is still a lot of work to do on it graphically and we got a laundry list of things to fix, but it was great to see it helped people get comfortable with the game mechanics.
Besides all these things we learned by watching people play our game, I also learned that standing up for nine hours a day will kill your feet dead if you don’t have good shoes >.<.
September 17, 2013 - Coilworks
Earlier this summer we took the game with us to NärCon here in Sweden, and it was a great experience talking to people there and having them test Cloudbuilt. Now we want to up the ante by having a playable version of the game at Eurogamer Expo next week and meeting all 70 000 of you that will be attending.
Eurogamer Expo takes place 26th – 29th of September at Earl’s Court, London and we will be there as part of their Indie Games Arcade. There will be two PC’s loaded with Cloudbuilt for everyone that wants to can take part in some rocket-powered parkour action.
So if you are going or know someone that will be there let them know that they should take some time and come say hi and play Cloudbuilt!
All info about the expo:
August 7, 2013 - Coilworks
The first ever tournament in Cloudbuilt was held at NärCon in Linköping, Sweden two weekends ago. For those of you that haven’t heard about NärCon before, it is a combination of an anime- and a gaming convention and takes place over four days at the University campus in Linköping. Last year there were between 3000-4000 attendees, so it’s quite small compared to the American behemoths but the convention spirit was definitely there.
Coilworks team members watching convention attendees grind for better high-scores
The tournament was set up in the e-sports room, with four computers dedicated to Cloudbuilt where people could just play the game or hunt for the top high-scores in the two qualifier levels available. The reaction to the game was absolutely amazing; there was always someone there trying to shave a few seconds of the current high-score. Some got the hang of the game faster than others but after a while everyone seemed to have a firm grasp on how to direct Demi through the different obstacles. What was really cool was how someone figured out a trick or shortcut and then seeing that information spread between everyone that was playing the game, which caused different routes to form through the levels that was a combination of all the different tricks and shortcuts.
Thursday and Friday was dedicated to the qualifications and on Saturday afternoon the top 10 players based on their high-scores was selected for the finals. In the finals they were presented with a new level that was a bit harder, and had enemies they hadn’t seen before, and were given 30 minutes to set the best high score they could. As the level was harder than the qualifiers the first high-scores clocked in at several minutes even for the fastest players, but in the end it was really tight with the top five being within three seconds of each other and the best player coming in at 50.144 seconds. Only six seconds slower than our own internal dev high score (and we have been training for a year :) ).
Finalists in complete focus trying to beat the new level
The high-scores from the finals were:
- Twobie - 50.144 seconds
- Molekon - 50.426 seconds
- Rasmus - 50.842 seconds
- Sebbe - 53.032 seconds
- Magnus H - 53.090 seconds
- Philip K - 56.235 seconds
- Erik B - 59.121 seconds
- Colbalts - 1 minute 0.04 seconds
- Timmeee HH - 1 minute 08.594 seconds
- Anna N - 1 minute 16.122 seconds
Finally we want to give a big thanks to the staff at NärCon that set up and ran the tournament!
Oh, and we have a bunch of statistics from NärCon that we still need to process, which will probably make for an interesting future post.
E-sports room almost completely taken over by Cloudbuilt finals