This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Lost Story: The Last Days of Earth
January 8 - HopeLess CatE

The year 2013 has come to an end. Firstly, we would like to thank our fans for your active support. With your help, our project wouldn't get such results we have now. But there is a new year, year 2014 ahead. We have a lot of plans for this year, and we would like to tell you about them right now.

First of all, we would like to mention that our game will have detailed patches, getting more and more content, it will be ported...we could continue this list even more, but right now we would like to get your attention on another topic, which is not related to technical aspect of our game. In the year 2014 we would like to give you a brief demonstration of what should you expect in our game. Special attention will be pointed to the content, which was cut out of the game for some reasons. Despite the fact that we are developing an independent gaming project, it is still difficult to work with, especially including it's scales. We have to put a lot of ideas down for game's balance sake and because of our physical strength.

Also we will more and more get in touch with you about the development progress: we will share our plans, tell you about interesting facts and things we come by during the development of our game.

And yes, we will finally create a Steam Store page next year. We weren't interested in doing that before since we were busy with other important development cases.

Since our game made it to the TOP 100 at IOTY, in the coming 9 days we will post additional screenshots that didn't make it to the December media-release.

In touch with you, The Lost Stories Team.

January 8 - HopeLess CatE

The year 2013 has become a year of drastic changes for us. We had a lot of changes in team plan and in project plan in general. Due to support of our fans and the community, our project appeared in the “greenlit” list. This fact has increased our hopes that more and more people will like our project. Despite the fact that our project is a commercial game now, we haven't lost our enthusiasm.

We had to revise the concept of our game and to refuse of calling the genre of our project as “first-person shooter” as a base genre. The game world has been expanded greatly and the location detail level rose to a new stage. We were working on the increase of gameplay variety. We try to do our best to make every moment of our game unique in it’s own way.

We should also mention that our game is being developed using a new version of Source Engine, which details we cannot talk about freely. Although, it is definitely not Source 2.

The other piece of good news is that you can now get information concerning our game on our official web site: Our project pages on Indie DB/Mod DB/Steam Community have been updates as well.

We will do our best to keep you satisfied with more good news coming your way shortly.

In touch with you, The Lost Stories Team.

January 8 - HopeLess CatE

Good day, dear followers and fans. It's been a year since our last media-release. Our team is sure that you have a lot of questions concerning our project. In the coming 3 days we will do our best to answer all of your questions of interest and we will provide you with some additional information about our project.

From now on we begin to answer your questions concerning the project via Steam Community official game forum. You can also send your questions here:

We hope that you haven't forgotten about us. Our work is not standing still. We do our best to release this project as soon as possible and we hope that you will enjoy it.

In touch with you, The Lost Stories Team.

July 14, 2013 - HopeLess CatE

At this week we updated team's page @ This's first the first update since establishing @ 2011.
And yes, now this page is open to public viewing. This means you can see some unreleased content, actual information about progress and our projects. Also you can use this page for feedback with us or ask questions us about projects/jobs at out team/etc.

На этой неделе мы обновили страницу команды на Это первое обновление с момента авторизации в 2011 году.
И да, теперь страница открыта для публики. Это обозначает то, что вы можете увидеть невошедший в медиа-релизы контент, актуальную информацию о прогрессе разработки и наших текущих проектах. Так же вы можете использовать данную страницу для обратной связи с нами или же задавать нам вопросы о проектах / работе в команде и прочем.

Lost Stories Team.

February 25, 2013 - HopeLess CatE

// English version
It's time to finally introduce you with more or less relevant information related to the Lost Story.

The work still in progress. Every family has slowpokes. We are constantly improving\changing\creating new game content. May you want ask us why we don't share actual screenshots with you. Some fans get them to the PM to assess the quality and identifying owls and hedgehogs at them, but despite this, even they do not know absolutely everything that happens within the team.
  • Quite skilled modeler named Edward was joined to us. Only a few weeks of moderate work, and he was able to show quite good results (model renders available on moddb, VKontakte and Facebook).
  • To the great regret we refused gaussian blur shader (as you call it? Soap? Strange. Depth of Field shader is a great soap).
  • Added old good vignette shader.
  • Shader lens flares now completed.

// Русская версия
Пора бы всех наконец ознакомить с более-менее актуальной информацией связанной с Lost Story.

Разработка идёт во всю. Со своими тормозами естественно, но в семье не без слоупоуков. Мы постоянно улучшаем\изменяем\пополняем игровой контент. И именно поэтому не делимся с вами актуальными скриншотами. Да, некоторые фанаты получают их в личку для оценки качества и выявления совушек и ёжиков, но не смотря на это даже они не знают абсолютно всего, что происходит внутри команды:
  • У нас недавно произошло очередное пополнение. К нам присоединился довольно умелый моделлер по имени Эдуард. Всего-навсего за пару недель умеренной работы он смог показать довольно-таки неплохие результаты (рейндеры можете найти на моддб, вконтакте и фейсбуке).
  • К величайшему сожалению отказались от Gaussian blur shader (как вы его называете? мылом? странно, шейдер Depth of Field и то большее мыло). На замену пришёл старый-добрый vignette шейдер.
  • Был доведён до ума шейдер lens flares.

VK screenshots[]
Facebook screenshots
Moddb screenshots

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