STORE COMMUNITY ABOUT SUPPORT
Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support.
This item is incompatible with Greenlight. Please see the instructions page for reasons why this item might not work within Greenlight.
Current visibility: Hidden
This item will only be visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only be visible in searches to you, your friends, and admins.
Tower of the Gorillion
A Whole New World
January 13, 2013 - RUBBA
// Jan 12 / 2013 //
A Brief Update
I guess this is the first announcement, hopefully I don't mess anything up too bad! It feels as though we have been keeping you in the dark for far too long, and I'm sure you would like to see some of the new stuff we've been working on. So, without further ado...
As some of you may or may not know, we've made the transition to Game Boy Color graphics. This was done for multiple reasons, but it was mainly due to the unreadability of the foreground / background using just 4 colours. We've added new screenshots showing a few of the revamped levels off, but you can totally play the updated demo with reworked rooms, colour, enemies, etc. (http://circuiton.com/gorillion.html)!
We have had numerous people request the addition of enemies beyond just obstacles (such as the giraffes). So, there should now be themed enemies in each level to fight! Combat is very straight-forward. When controlling Grimmer, just hit the action button to swing your sword in front of you. If you're Gewalt, press and hold the action button in mid-air to rain some kunai down on your foes. Of course, reaching the end of a stage will put you against a unique boss that you'll have to overcome.
Initially, we wanted this to just be a quirky little platformer with a very vague storyline. It has evolved into something much more and should now feature a thorough story with branching missions, more than one ending, and even cutscenes. I'm pretty excited!
Each level should include a new type of block or mechanic that you will have to figure out and use to your advantage. Without spoiling too much, we've added things such as: Ridable boulders, ice blocks, dimmed lights, mirages, and much more.
We've been lucky enough to have our game shown off at a few places, and by a few different people. So I'd like to give a brief shoutout to:
TOJam - Where the game was originally born.
Indie Impressions - Just check this guy out on YouTube, he is fantastic.
EuroGamer Expo - I still can't believe our game was shown here! Just nuts.
/r/GameDev - The fine people over at Reddit are great with comments and critiques. Much love!
TIGSource - We are new to posting here, but the reception has been warm so far. We were even showcased in the "TIGSource Devlog Magazine". Woo!
Thanks for dropping by!
Hopefully we will have more accouncements soon. I just didn't want to make a bunch of tiny ones, so I figured I'd let a bit build up and create a bigger one! If you have questions, comments, concerns, or think I missed something please let me know in the Discussions or Comments section and I'll try and address the situation!
A HUGE THANK YOU GOES OUT TO EVERYONE THAT HAS VOTED FOR OUR GAME THUS FAR. WE HOPE YOU ENJOY PLAYING OUR GAME AS MUCH AS WE ENJOY MAKING IT. WE CAN'T WAIT UNTIL IT'S FINALLY RELEASED![/b]