STORE COMMUNITY ABOUT SUPPORT
Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support.
This item is incompatible with Greenlight. Please see the instructions page for reasons why this item might not work within Greenlight.
Current visibility: Hidden
This item will only be visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only be visible in searches to you, your friends, and admins.
April 4, 2014 - lonewolfgame
The newest alpha build 0.5.4 is ready for download! Log in to your Play-Em account at http://www.play-em.com/login and download the latest version!
The following changes were made:
It's been a long time since the last update, but I've been hard at work cleaning up the current Intro cutscene as well as creating all new art for the new cutscenes. I even included a new cutscene that is interactive, so the current level is complete right now. I want to give a big shout out to some of the people that made this possible, David Ghilardi, one of my best friends and a great actor as well as comic book super buff helped me out with the dialogue rewrites, this made everything flow a lot better with my artwork. I also want to thank Chris and Dimitrios Papakostas for helping me get in some awesome new music into the game that really makes this new cutscene a thrill to watch. I also want to thank the people that are helping me set up for the Dogeparty West that I will be demoing Lone Wolf in public for the first time, it is at Meltdown Comics in Hollywood and I'll be doing some giveaways to those that try out and give me feedback on the game! Hope to see some of you there!
There is unfortunately nothing new on the animation front, the new animator I had been collaborating with has been busy at school, and we found some quirks with Stickman that make it impossible to continue using the program. So I've been trying out a lot of new 2D animation programs, and none of them have seemed to fill the gaps that I need in my workflow to make things easier. Then I discovered a free open source project for Unity called Unity Sprites and Bones. It introduces a skeletal animations system with Unity that is pretty easy to set up and has deformation as well. I have decided to add more to this project and help with this development to be my go to tool for the new animations. It still needs freeform deformation and some tools to help create collision boxes for 2D, but I think it may be possible to add these in the future. In the interim, I have added an exporter to output animations to PNG files, so I can create sprite animations out of the 2D skeletal animations I create in Unity. I also am helping out with a PSD importer that we already have working to import PSD layers into Unity and create atlases and sprites from them.
So next on my agenda, is getting Unity Sprites and Bones into my workflow and polishing up and creating all new animations for the game. After that I'll be working on restructuring the GUI and polishing up all the assets for it. Praying that the time between this update and the next will be a lot shorter! Pre-order or donate today at http://www.lonewolfgame.com or at http://www.play-em.com/login//user.buyregister.php?gameid=17, to see and play the new cutscenes! Thanks again for all the support!