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3079 -- An Action RPG
October 30 - phr00t
First, thank you to everyone who made this possible. 3079 wouldn't be coming to Steam without your support -- I highly appreciate it!
Now, wouldn't it be silly to have 3079 on Steam, but not the upcoming sequel, 3089? I think so! I'm hoping Steam will realize this and allow both games on Steam. However, we can also keep showing our support on the 3089's Greenlight page:
I will be getting 3079/3089 keys to current owners of the game as soon as I can -- I look forward to serving you on Steam!
October 28 - phr00t
Keep the voting going for 3079 -- we are in the top #20 and should be greenlit soon!
Now, about the recent 3089 update to v0.116b:
Lots of good stuff in this update -- things should be feeling more balanced. I made some changes to make commonly unused things more useful, like the "Consumables" skill, pistols & launchers. Consumable items (like health and energy) are more expensive & come in smaller packs, but the "Consumable" skill has been made much more powerful to get more out of each consumable use. Pistol accuracy has been improved (which was their main complaint), but the range has been reduced. Launchers will now always have a special statistic, like leech, stun & corrosion damage.
The main menu looks much nicer now & is dynamic:
The pause screen will also now show the game in the background -- it just all looks more polished. New item graphics also make the inventory look much better.
There is a new "escort" quest task -- you will have to find a friendly robot & escort him safely to a specific position. I made the robot move quickly & stay very close to you, so as long as you are safe, your escorted robot should be too! After you finish the quest task, your escorted robot will continue to follow and support you -- even if you didn't have the "Prestige" points to request him as a follower.
Another welcome change will be quick exits from towers after defeating the leader at the top. When you start to go down floors, you will be prompted to be teleported outside.
Head over to the version history to see all the changes: http://3089game.wordpress.com/version-history/
What is next? I'd like to get the "merge-mode" feature in co-op multiplayer implemented!
OK, back to work,
October 7 - phr00t
3089 keeps getting better & a new trailer was just released showing off the latest "Time Ripping" feature! Feel free to share with your friends & thank you :-)
October 2 - phr00t
You now have a new superpower: time ripping! This is a new, inherent ability that you can't lose and you don't need a special item to use. When you stop time, everything goes black & white, you can move freely and even attack -- however, your shots will float in mid-air until time resumes!
You'll need to find & collect items to "charge" your time ripping ability. Green items provide +3 seconds, blue +2 seconds & red +1 seconds:
Enemies & allies will spawn flying in the air at much greater heights, allowing for better air battles. Also, you will no longer immediately crash when hitting another robot, which will greatly help with quick mid-air maneuvers. Vehicle health has also been increased.
The "quest" key (default "Q") has been improved to provide useful tips when you are not on a quest. I highly recommend using it -- it will tell you when you have skill points to assign, when you should activate a new backup station or get some armor. It will also point you in the right direction to continue the story if you get lost.
Some polishing & bugfixes are also included -- I've fixed the opening menu animation & fixed a nasty voice bug when you have a bunch of followers who recently killed an enemy. I've also made friendly guys not attack each other in swarms if someone accidentally causes some collateral damage.
Read the changelog here: http://3089game.wordpress.com/version-history/
Time to make a new trailer & as usual, back to work!
September 23 - phr00t
Friendly & enemy robot bases have been completely re-designed to provide a much more urban feel -- take a look:
Towers are now part of bases, including the starting base. Buildings are oriented in groups & ramps connect flat sections of the base.
Here is a look at the new ship platform which will spawn vehicles (also commonly found in the new bases):
You can now build stuff with your buddies in multiplayer -- everything should synchronize as expected! Don't worry about someone coming in and destroying your stuff: all constructed objects retain ownership. The server has control over all built objects & people who join can only remove their constructions. Storage bins remain locked to other players, so only you can access your stuff (no stealing!).
All new draw distance options are now available:
"Normal" is the draw distance found in v0.102b, "small" is the draw distance found in earlier versions of 3089. "Far" is an all new draw distance that looks great!
Some significant performance improvements were made to allow the "far" setting to run very good. I've introduced a "level of detail" system where terrain far away will not include physics calculations & grass will not be rendered, among other things.
Check out the complete version history for more changes: http://3089game.wordpress.com/version-history/
What's next? I'd love to clean up some graphical glitches that cause the shadows to flicker & watch towers to sometimes disappear when viewing them at an odd angle. I also have some big ideas to offer the player more cool powers... more on that later :-) Multiplayer "merge mode" is also on the to-do-soon list. I've also been getting some ideas over on the forums that I need to go through; thank you for those!
Make sure you guys follow the IndieGameHQ's Twitch stream where they play 3089: http://www.twitch.tv/indiegamehq
OK, back to work!