This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

September 13, 2013 - Aaron Foster

• Q: Who are you and what do you do?

My name is Aaron Foster and I am the “Lead” Artist/Designer.

• Q: What are you currently working on in Routine?

I am currently trying to figure out what “mooncrete” would look like!

• Q: What are you looking forward to when people finally play Routine?

I really want to see if the choices we have made with the design force people to care more about their actions rather than running around blindly thinking they can just reload the game.

• Q: If you could describe Routine with a single song, what would it be?

For me personally It would be the audio from this trailer for The Shining, it has such an uncomfortable overwhelming feel to it

• Q: Community Question: When is the game going to be released?

This is probably the most asked question we get, honestly we are absolutely terrible at giving an accurate time so we are trying to avoid it. Once we get closer to release we will let everyone know! (sorry I know this is a shit answer)

• Q: Community Question: Why don’t you update more?!

It just takes so much of our time away from development to do any substantial update, we also don’t want to spoil too much of a game that relies on your first experience so much.

• Q: Community Question: Will this game also be coming to consoles?

It’s a possibility but it’s also highly unlikely, if we did decide on doing a console version, it would probably be a post PC release on PS4.

• Q: Are there any games you are currently playing or looking forward to?

I am slightly disappointed with a lot of the choices they are making with Dark Souls 2, but either way, I need that in my life!

• Q: If a game of your choice could get a sequel what would it be?

Oh this is a hard question, and without really thinking deep on it i will just say ‘The Immortal’ on the Genesis, it was such an unforgiving harsh world that I would love to see more of!

• Q: Is there anything you want to say to the community?

I just want to thank everyone for the overwhelming support and kind words, I also want to say thank you for the emails, and if we have not replied to you then i am deeply sorry as its just taking so much time getting around to them all!

Also, sorry that there are no pretty pictures in this update! :(

June 25, 2013 - Aaron Foster

Hello guys!

The Gameplay trailer for Routine is finally live, sorry for the delay guys but we hope you like it!

Thank you,

March 27, 2013 - Aaron Foster

It’s been a while since our last update, I think the best way to simplify this post I will do my best to answer a few common questions.

• Q: Where is the gameplay trailer? you said it would be done weeks ago!

• A: We have had to change what we are actually showing, we feel there is a fine line that we don’t want to cross, showing too much of a certain thing could really spoil the surprise when playing it for the first time yourself and obviously we don’t want to show too little! The gameplay trailer just needs a few more tweaks and additions, hopefully it will be done shortly after GDC as our hands are a bit tied until then.

• Q: What will actually be shown in the gameplay trailer?

• A: The gameplay trailer will focus more on Atmosphere and exploration with a tiny bit of enemy interaction, most of the gameplay trailer will be based in the public sector as it is one of the more complete areas that we have.

• Q: Is the game really going to be released in April?!

• A: Most probably not, when we wrote that date it was based on a very cut down small project, but since then the game has really developed into something that resembles a more complete experience. Right now I don’t want to speculate on the release date but let’s just say that it is still set to release in 2013, Sorry guys!

• Q: Early Alpha Access on Steam?

• A: Short answer is no, having early beta/alpha access to Routine just doesn’t work in our opinion, first experience and play through is so important!

• Q: Oculus Rift compatible?!

• A: Absolutely! Oculus recently announced its support for UDK!

Again, we are extremely sorry for the slow progress, we are honestly working as hard as we can without completely burning ourselves out. Thank you for all of the support so far guys and I know this won’t make up for it but here is a Wallpaper and a piece of concept art from the Hydroponics section of the game!



Thank you,

December 19, 2012 - Aaron Foster

This is the second QnA video there will be 2 more coming soon! Sorry again for the quality! :(

• QnA - 02

Thanks again for the questions and overwhelming support!


December 17, 2012 - Aaron Foster

Here is our first QnA video! there should be another 3 of these coming soon, I am really sorry about the Audio/Video quality and after this batch of videos we will try and figure out a better solution the next time we record anything.

• QnA - 01

Thanks again for all of the awesome questions! there are a few we didn’t get a chance to reply to as they were asked after we did the video, but the next time we record a video I will make sure we answer those first!


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