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Engine improvements: procedurally generated outdoor terrain
November 12, 2012 - cuddigan
Lately I've been working on some additions to the Delver engine, the biggest being support for procedurally generated terrain for use in overworld levels.
Screenshots: Small town, Rolling hills, Zombie theme mockup
These are regenerated on the fly when needed and no information is being saved except for moving objects, so the save files for a world should stay quite small.