Български (Bulgarian) čeština (Czech) Dansk (Danish) Nederlands (Dutch) Suomi (Finnish) Français (French) Deutsch (German) Ελληνικά (Greek) Magyar (Hungarian) Italiano (Italian) 日本語 (Japanese) 한국어 (Korean) Norsk (Norwegian) Polski (Polish) Português (Portuguese) Português-Brasil (Portuguese-Brazil) Română (Romanian) Русский (Russian) 简体中文 (Simplified Chinese) Español (Spanish) Svenska (Swedish) 繁體中文 (Traditional Chinese) ไทย (Thai) Türkçe (Turkish) Українська (Ukrainian) Help us translate Steam
This item has been banned because it violates the Steam Terms of Service. It is only visible to you. If you believe your item has been banned mistakenly, please contact Steam Support.
This item is incompatible with Greenlight. Please see the instructions page for reasons why this item might not work within Greenlight.
Current visibility: Hidden
This item will only be visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only be visible in searches to you, your friends, and admins.
Nihilumbra HD is now finally available on Steam!
October 25, 2013 - JesusFabre
Yes! Steam! we are there, finally! hard to believe but in the end all the work we started doing a year ago, today has come to fruition! So here is what you, dear long-time supporter, and you, welcomed newcomer to our site (maybe thanks to the divine power of Steam), can find when entering the Nihilumbra Universe!
Nihilumbra is a dark tale that takes shape as a solid puzzle platformer where you play as Born, a weird but also charming being that one day separated and grew up from The Void. The Void seems to hate your hunger for independence, so he goes after you, vanishing everything he finds on its way only to try to absorb you back. Your only weapon to make your way through the end of the adventure are the colors you find along the stages of the game, each one has a power to modify the scenario. The use of colors, along with the melancholic loneliness of the game game, sets the perfect mood to present some really challenging situations to the players. Also, is impossible to forget to mention the hand-drawn graphics and the moody and melodic music composed by the brilliant Álvaro Lafuente.
Access here to Nihilumbra presskit: https://sites.google.com/site/nihilumbrapresskit/
The human story behind.
As it happens in the first stage of the game itself, Nihilumbra for its own was a leap of faith, in a gaming universe oversaturated with words like "social", "casual", "free to play" or "in-app purchase", a few students wanted to make a game in the old fashion, something that you pay for once and enjoy for your whole existence. That's Nihilumbra, a game about existentialism, full of challenges and meaning. Released for iOS platforms in early 2012, the initial goal was to raise the quality bar to try to stand out from the average mobile titles in the always overcrowded AppStore. A year and a half after, we can say we achieved it, the great critic reception (remarking iTunes’ Best of 2012: Hidden Gem award) fueled us to port our game to other platforms, like PC, Linux and Mac, and in the future to platforms like Wii U and Android.
And this is a golden chance to re-introduce you our dear Nihilumbra's trailer:
You can also get Nihilumbra on the Humble Store: http://www.nihilumbra.com/
New game features for this version:
Levels adapted to widescreen.
New HD textures.
Improved and remastered soundtrack.
Re-imagined and intuitive controls.
Improved atmospheric and weather FX
Steam Cloud support.
Who are Beautifun Games?
We started out in March 2011 as a team of a few young graduate students from Barcelona who wanted to create something of their own, at the beginning there was no money there, only a passionated group of around 15 students who met once a week to try to shape their dreams into something truly enjoyable. As anyone may expect, in a few months that group of people became smaller and smaller, only the ones who really wanted (and could afford) to be part of that labour of passion remained. Then what it was going to be an amateur project turned into a professional work when Aniol, one of the four remaining members, purposed to invest his own savings in funding a real game company. Then BeautiFun Games was born and a year later Nihilumbra became its first child. Now you can understand why today is a great day for us, we see how our efforts are starting to pay off, and this way are opening the door to new projects, new leaps of faith.
Jesús Fabre. Freelance PR and Community Manager at BeautiFun Games.