STORE COMMUNITY ABOUT SUPPORT
Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support.
This item is incompatible with Greenlight. Please see the instructions page for reasons why this item might not work within Greenlight.
Current visibility: Hidden
This item will only be visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only be visible in searches to you, your friends, and admins.
Claustrophobia: The Downward Struggle
Claustrophobia: The Downward Struggle Alpha v0.1 Live on Desura
January 5, 2013 - The Indie Forge
Claustrophobia: The Downward Struggle Alpha v0.1 is now live!
Play Claustrophobia: The Downward Struggle on Desura
Head on over to Desura if you wish to both buy into the early alpha, and support the game's future development! And if you do, I thank you greatly in advance.
- Left Click: Move
- Right Click: Interact / Attack
- Tab: Skill Tree
- Q,W,E,R,T,Y: Skill Keys (Press in Skill Tree to assign)
- Shift + Right Click: Sell (In Shop)
- Shift + Right Click: Pick up (From Floor)
- Esc: Pause Menu
The alpha includes (despite what I said in the last update):
- Fully randomly generated content for the whole first level
- 10 enemy types
- Randomly generated gear and gear progression
- Visual Equipment
- Full Strength and Agility Skill Trees
- No Level Cap
From this point on, all game content will be added in the form of (hopefully) monthly Major Patches, and smaller, more regular Minor Patches, until all the planned content is added. This includes:
- 50+ Enemy types
- 5 Dungeon levels
- 10 bosses
- Intelligence Skill Tree
- Visual Character Customization
- Difficulty and Spawning Controls
Of course, I would like majority of the new features to be suggested by you, the players. So whatever criticism or ideas you have for the game, please, send my way, either on the Forums, or by email to firstname.lastname@example.org
(and please try not to break it, it's delicate)