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Claustrophobia: The Downward Struggle
Skill Tree Update
2012년 11월 17일 - The Indie Forge

Just a quick passing update, as there's not that much to report this week. Just continual tweaks and changes to the combat system to try and get the balance between medium early level and harder late game content. Once the alpha is released, there will be a lot of changes to balance (as with any alpha), so I will hopefully get some forums online somewhere for bug reporting and the like. So anyway, on to the only real piece of news:

Skill Tree Concept Complete

For the past couple of months I have been trying to bring myself to work on the skill tree, and a month or so back I posted an image of it in its first state (i.e. with no skills). But I finally got myself to work on it, and after about 4 hours of work this morning, I have completed the layout of skills, and exactly what they all do.



OK, so it's an Excel document at the moment. So you can keep guessing at what everything does, but that's what it will look like. And this is a massive step towards the release of the alpha.

~TheIndieForge

4개 댓글
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MykulJaxin 2012년 11월 19일 오전 6시 36분 
I appreciate the updates. Your game is the only one showing any progress in my feed. Keep up the good work!
The Indie Forge 2012년 11월 17일 오후 2시 39분 
@Hyetal: No, each number is just an ID to my database :)
Hyetal 2012년 11월 17일 오후 1시 56분 
Or do the numbers signify a level requirement?
Hyetal 2012년 11월 17일 오후 1시 55분 
Looks like there's quite a few branching paths. I definitely like that.