This item has been banned because it violates the Steam Terms of Service. It is only visible to you. If you believe your item has been banned mistakenly, please contact Steam Support.
This item is incompatible with Greenlight. Please see the instructions page for reasons why this item might not work within Greenlight.
Current visibility: Hidden
This item will only be visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only be visible in searches to you, your friends, and admins.
Claustrophobia: The Downward Struggle
Skill Tree Update
November 17, 2012 - The Indie Forge
Just a quick passing update, as there's not that much to report this week. Just continual tweaks and changes to the combat system to try and get the balance between medium early level and harder late game content. Once the alpha is released, there will be a lot of changes to balance (as with any alpha), so I will hopefully get some forums online somewhere for bug reporting and the like. So anyway, on to the only real piece of news:
Skill Tree Concept Complete
For the past couple of months I have been trying to bring myself to work on the skill tree, and a month or so back I posted an image of it in its first state (i.e. with no skills). But I finally got myself to work on it, and after about 4 hours of work this morning, I have completed the layout of skills, and exactly what they all do.
OK, so it's an Excel document at the moment. So you can keep guessing at what everything does, but that's what it will look like. And this is a massive step towards the release of the alpha.