This game is now available on Steam!

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Update 0.32 is out now.
November 16, 2012 - Captain Deathbeard

0.32.0 is now available via the games' auto-updater. If you don't have the game you can download it from The main purpose of the update is bug-fixing, but I also added a night/day cycle, with a clock in the corner of the HUD.

It doesn't look awesome yet, I will still need to get some HDR effects on the sun, and add in shadows and town lights at some point.

The main reason for the adding the day cycle now is that I need the game to have a concept of time. The next update will be adding mining and possibly crafting, and I also need to do the "Harrasment & Taxes" update. These need a concept of time, partly for the gameplay so you can have bandits saying "Have our money ready when we come back in 4 days!". And partly because it helps me tune the input/output rates of all the machines and resources to get things balanced.

Next update: Mining!
It won't be too long either, because I'm nearly done already.

Here is the official changes for the newest update:

0.32.0 "Night & Day"
-Added night/day cycle. Its only cosmetic for now, but it gives a concept of time, which is needed for next updates. Make sure you have "Fancy Shaders" turned on in the options to avoid ugly graphics bugs.

-Fixed bug with buildings not showing fully again after entering them
-Reduced the occurence of the bug when enemies don't go into ragdoll mode when they should.
-Minor performance boost, and possibly better stability in multi-threaded mode.
-Fixed inventory held by mouse cursor sometimes vanishing in certain curcumstances
-A few crash fixes
-Fixed bug where sometimes a character can't move after getting up from ragdoll state
-Fixed newly recruited characters being un-clickable
-You don't get bounty rewards from using your own cages now, and can only claim a bounty on a character once.
-Unconcious enemies no longer vanish when you save/load. This might slow performance if you hang around in an area for a long time and the bodies start piling up. Will add body decay or burial next update.

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guartz Dec 18, 2012 @ 10:02pm 
Thanks for making this game. Kudos to you.
pittyeric Dec 7, 2012 @ 5:18am 
I'm proud to show my support - just bought my copy, feeling psyched!
Only Human Dec 6, 2012 @ 8:42am 
good idea,but need ranged weapons ASAP
Iijasom Dec 4, 2012 @ 7:32pm 
Bought it. playing it. loving it
FunkDaddyMac Nov 24, 2012 @ 7:45pm 
This game sounds reaaaaly frikkin awesome. I'm going to get the demo and test it out and reserve my opinion on it until it's updated a bit more. But so far, kudos for what sounds like an awesome up-coming game!
Mixtape Nov 24, 2012 @ 3:41pm 
This seems like an awesome idea. Can't wait for it!
nickstr64 Nov 20, 2012 @ 8:53pm 
I think I'm going to buy your game! It looks like you have spent a lot of time making a solid single player experience :)
Thelepios Makedos Nov 19, 2012 @ 7:06pm 
Sir I just have to say that I love indie games and that I think that its great that Steam chose to debut you for you to get some more money and also I can't wait for Kenshi!
Ricochet Nov 19, 2012 @ 2:16pm 
Need Sound .
KORR Nov 18, 2012 @ 8:57am 
Starting location always reminds me of Jabba's Palace