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Mort The Intern
In Pursuit of Fire
2013年1月17日 - mitDebo

I have a confession to make. If you've played the first area of Mort - and there's no reason why you shouldn't, since I'm offering a free demo of it - you'll notice there's a whole slew of spikes for you to avoid. However, originally I didn't want those hurdles to be spikes at all; I wanted it to be plumes of fire. After all, half of the game takes place in Hell, so it only makes sense that you'd need to contend with fire and brimstone.

Unfortunately, I am not the most accomplished artist. In fact, to be frank, I would consider myself to be quite unskilled when it comes to the arts. Every time that I attempted to animate a cool looking fire sprite, it always came out looking terrible. At the time I was finalizing those levels, I was racing against the clock, trying to finish up enough to submit the game to a number of festivals. Frustrated with my inability to animate, I went with the good old standby of spikes instead.

Fast forward several months later. This week, I saw on IndieDB an article for a game I've been following, and in it, I was extremely impressed with the way they handled animating fire. You can see that article here. (And honestly, if you're not following Path to the Sky, you really should. It looks amazing). I felt a rush of inspiration, and briefly ditching all the coding I've done recently, I played around with Unity's particle systems to see if maybe that was the solution to my inability to render good looking fire.

This was the result:



I may write up a tutorial on how I achieved this with Unity, but needless to say, I'm quite happy with it. I can't wait to rebuild those levels with the fire I always intended for them to have.

5 件のコメント
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nickjenne 5月15日 1時03分 
Got a typo there I meant similar.
nickjenne 5月15日 1時01分 
What if when he jumps over the fire he like cuts through the smoke. There could be a cool animation of that or something. Or maybe some fire does get caught on his clothes if he gets too close to the fire pit but if you keep running for a distance it finally goes out. I would say perhaps the smoke needs to be a bit darker and have a simiar look to the over all style your going for however the fire is pretty much spot on accept it might be sticking out of the edges a bit much. What do you think? Some ideas that could be cool and helpful. Great work man.
Kitusss 2013年2月2日 16時41分 
And I appreciate that you took the time to answer me. I'm trusting you on tweaking this fire, and more importantly on making the whole game better ( although it's already pretty damn interesting ).

Good luck with the development, and keep working like this !
mitDebo 2013年2月2日 15時43分 
@Kitu

Thanks for the feedback! I agree that the look doesn't fit 100% yet, and still needs some fine tuning. I was simply excited with the look I was able to produce with a little work - certainly much better than anything I could have done by hand. I'll continue to tweak it until it's perfect.

Thanks again for your input. I appreciate any comments so that I can make my game the best possible.
Kitusss 2013年1月18日 16時07分 
It's looking very good, but I don't think it merges well with the graphic style of Mort. :/